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Thread: The Elmdor-Appreciation-Out - Number of practitioners: one.

  1. #1381
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    "It is time for more 'experiments'." ~ Jon Irenicus



    We're characters within a PlayStation 94 quantum console game in the real future simulating its past artificially.

    https://interestingengineering.com/s...ulated-reality

    Nothing is real, yet...



    Edit:// The alien character is not evil, he's an ambivalent hivemind with cloned drone aliens protecting the hive. The aliens detect hostiles with their technology, the hostiles are extirpated or collected as specimens for research. The hivemind leader has an AI chip implanted granting +19 intelligence, foe detection in red, friend detection in blue and dead detection in yellow to collect specimens and to not harm friendlies with an augmented reality brain chip addon. It's all in a clinical setting in a game, no real noobs were harmed in the making of the show. Jon Irenicus is creepy though, he says deep shit and he's 200% evil.
    Last edited by Till; 24th-April-2024 at 16:20. Reason: I prefer Minsc and Boo...
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  2. #1382
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    There are some clipping issues with the Abandoned UFO location mod's cockpit and you have to use player.setscale .9 to become alien size. Also, to create an alien use all the mods required for this mod:

    https://www.nexusmods.com/fallout4/mods/63494



    I named my character Vrillon, after the alien that hacked a UK television station signal in 1977.



    https://en.wikipedia.org/wiki/Southe...t_interruption
    Last edited by Till; 25th-April-2024 at 01:05. Reason: Hacking skill first in build....
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  3. #1383
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    I added a working ultraquarium to the UFO specimen lab with electric fishies that generate 100 power, but tank can be broken easily so NO TAPPING.







    https://en.wikipedia.org/wiki/Electric_fish

    Doing cute scientific stuff now.

    Edit:// if you use the Abandoned UFO location mod drop on of these in a room you'd like to edit in workshop then when you're done use MARKFORDELETE after clicking on it in the console to get rid of tool box. The specimen room has consoles along the walls in every direction that are crafting workstations, can make and upgrade everything there.

    https://www.nexusmods.com/fallout4/mods/11143

    This is the working aquarium mod: https://www.nexusmods.com/fallout4/mods/64360

    Click on it and use setav 32e 100 and it will not require power but generate as much power as a fusion generator which can be used to power other things by connecting a switch to the aquarium. (careful not to break it, very fragile)

    Use the Rename Anything mod to give the aquarium a custom name by clicking on it in console then a SETNAME NAMEHERE command.

    Use it rename the transporter tube doors from SHOWER to where they lead. For example the tube leading to the specimen room SPECIMENS and the door inside the specimen room to SHUTTLEBAY, also rename the tube leading to the cockpit HELM and the tube inside the cockpit SHUTTLEBAY, do the same to name the tube leading to the bedroom naming it QUARTERS and the tube inside it SHUTTLEBAY, then rename the exit tube to the outside if you'd like depending on what you call your Conquest custom settlement, for example Ferani if it's called Ferani Outpost. Then the tube outside the UFO renamed to TRANSPORTER.
    Last edited by Till; 24th-April-2024 at 20:19. Reason: Mod the mods...
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  4. #1384
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    those are some cool mods.
    thumperbunnyeve~If Purchase does not entail ownership, then sharing shouldn't mean piracy.
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    Quote Originally Posted by Grouch View Post
    those are some cool mods.
    Yep, and use this mod to lock and unlock the transporter tube to the UFO with this mod so only you can access it. https://www.nexusmods.com/fallout4/mods/12454
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  6. #1386
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    I bought the arcade cabinets Creation Club mod for the Space Invaders game inside the UFO QUARTERS, the cabinet is custom sized for aliens because the screen displays above your field of view if you are not average height. So when you are going to place it in workshop click on it first and use setscale .9 and then place it for an alien-sized cabinet.

    Make it self-powered without a generator by clicking on it and using a setav 32e 5 console command on it.





    Once you place and delete the portable workshop in the SPECIMENS room it gives you edit mode in the QUARTERS and the HELM.



    edit:// used setscale 10 with that resize before placing trick on Zeta Invaders Projector that came with arcade cabinets official mod and made it humongous to hang at the center of the underside of the UFO.





    Speaking of which, I like Space Invaders and still emulate it. The F04 version is the best one, an alien playing it in Fallout with an alien-sized cabinet inside a UFO is kinda triple or quadruple irony.

    Here how to strrt an alien character in a new game after creating it with the mods needed for this mod.

    https://www.nexusmods.com/fallout4/mods/63494

    Use the Asian character preset for better almond-shaped eyes.

    Don't worry about what the starting SPECIAL is for the build because it's predetermined by the genetic engineering to clone an alien hivemind leader.

    Copy and paste these lines of commands into Notepad.

    player.setrace synth
    player.setscale .9
    player.setav strength 6
    player.setav perception 6
    player.setav endurance 6
    player.setav charisma 6
    player.setav intelligence 10
    player.modav intelligence 19
    player.setav agility 6
    player.setav luck 6
    player.additem 002223E3 1
    player.additem 0011B336 1
    player.additem 000FF995 1
    player.additem 001025AA 200
    player.additem 0009983B 200
    player.addperk 00052403

    Save as ALIEN.TXT and place the TXT in the install folder, then use BAT ALIEN in the console and press ENTER on a new character. Only use the command once or it stacks things making you overpowered, using once only sets your stats to vanilla intelligence limit for NPCs with intelligence bobblehead. Rely on toughness and rad resistance perks and not armor for scouting and combat armor on top of suit for major battles as well as power armor which aliens normally can't use.

    Refer to mods I listed about the alien setup here in previous posts.
    Last edited by Till; 25th-April-2024 at 01:30. Reason: "Pure energy." ~ Spock
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  7. #1387
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    Alien-size Tsoukalos-ACR9000 Ultratoilet(Alien Contact Radio 9000), contacts and recruits ultraterrestrials from parallel universes.











    Spoiler warning:


    And the left arm of that Predator mod gets in the way of Pip-boy display so I'm not using the costume. Only the right arm, belt and leg armor. No chest armor or helmet, it has great stats without full set and is alien tech.

    Last edited by Till; 25th-April-2024 at 16:50. Reason: "Aliens." ~ Giorgio A. Tsoukalos
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  8. #1388
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    Quote Originally Posted by Till View Post
    Alien-size Tsoukalos-ACR9000 Ultratoilet(Alien Contact Radio 9000), contacts and recruits ultraterrestrials from parallel universes.











    Spoiler warning:
    I like the alien in the last screen shot also
    thumperbunnyeve~If Purchase does not entail ownership, then sharing shouldn't mean piracy.
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    See, the thing is why be a human when you can recruit an ultraterrestrial Yauntja with your ultratoilet(using the Predator mod link I posted and Tee Party mod to equip it on recruited NPC)?

    Tee Party: https://www.nexusmods.com/fallout4/m...ab=description



    Then the alien hivemind leader receiving XP from companion kills of hostile enemy targets really only has to watch and observe non-violently in ambivalence. Don't go trying to kill aliens and nothing hurts.

    Also, with the same console command procedure mentioned previously save as PREDATOR.TXT to give make the Yautja 7' 2" like the original Predator and give it its racial stats.

    setrace synth
    setscale 1.15
    setav strength 30
    setav perception 30
    setav endurance 30
    setav agility 30
    setav health 950

    Use as BAT PREDATOR in console.

    And equip it with the Predator mod items before recruiting with the Tee Party manager unarmed weapon, then give it a name with Rename Anything after recruiting.
    Last edited by Till; 26th-April-2024 at 01:22. Reason: "Aliens." ~ Georgio A. Tsoukalos
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  10. #1390
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    Quote Originally Posted by Zaladane View Post
    Just watched the first 6 episodes of X-Men '97.


    Holy shit lol. It's good. Much more adult. This isn't your kiddie Saturday morning cartoon ..well some parts are but man does it ever get darker as it goes.
    Just grabbed Wolverine And The X-Men S01 Complete Bluray EAC3 5 1 1080p x265-iVy.

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    Quote Originally Posted by Grouch View Post
    I like the alien in the last screen shot also
    The Predator mod is useful for the right arm armor, leg armors and belt armor and you don't have to go full Yauntja but you can make your settlers Yautja by equipping them with the costume, weapons and armor and make a Yautja settlement.
    Last edited by Till; 26th-April-2024 at 00:59.
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  12. #1392
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    Next I'm going to use the Security Camera Ambush Kit Creation Club Mod to attract attackers to the UFO and see the Yautja specimen I collected teach them the vivisection consequences of attacking aliens from inside the UFO.




    The Ambush Kit does not work, just like, the full Microsoft CTD experience. If I didn't know how to uninstall official mods manually I'd be fucked.

    Edit:// Ah, Microshit/Bethesda broke the Script Extender mods with today's game version update special turd shat edition.

    https://f4se.silverlock.org/

    The 2024-04-25 Fallout 4 update (1.10.980 and later) has broken F4SE and the rest of the native code modding scene similarly to Skyrim's "Anniversary Edition" patch. I am working on an update and cannot currently offer a timeline for its availability, nor whether there will be any critical technical issues that would block an update. Do not email with questions
    But the Ambush Kit creation club mod works when you remove script extender mods. My guess is that Microshit wants to use script extension exclusively for new official mods to make more profit by breaking all the free mods.

    And it broke Place in Red Reborn but I can manually force placement in red just not as convenient. bah.
    Last edited by Till; 25th-April-2024 at 21:15.
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  13. #1393
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    I edited the console command batch file to make the Yaunja have as much hit points as a sentry robot because if not it has the weak hit points of the original NPC you transformed. With the Settlement Trap Kit official mod endless waves come get minced by the Yauntja for easy XP and loot because of the hivemind XP from companion kills. Fun to watch.
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    Quote Originally Posted by Jackhammer View Post
    Just grabbed Wolverine And The X-Men S01 Complete Bluray EAC3 5 1 1080p x265-iVy.
    I just found the X-Men Animated Series DSNP WEB-DL. Looks like it's been around for years. Also, something I haven't seen in 32 years:
    http://drg4.dancemania-ex.com/xpilot.html
    There was no documentation about this back when the X-Men DVDs came out, and I had no idea why the first 2 episodes were different than my memory.
    *PSA* Wii Redump collector's can now unscrub ISO files. So scrubbed games can now be verified. You can find the program to do this here

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    Many of my mods don't work without script extender. In any case, going to stop using mods that require F4SE so that they don't depend on third party developer.
    Last edited by Till; 26th-April-2024 at 09:05.
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