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Thread: Do bad ISOs/BINs/ROMs/whatevers even exist? Can they be compromised?

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    Quote Originally Posted by Ragnar View Post
    I think MasJ may have experimented with mirroring some files onto filehosts. But it's a pain in the ass, stuff just falls offline, I don't think he's doing it anymore. It's plainly clear if you find such a link, and those links were just offered as options on the download page. You could always find the link to download off EP right there.
    Sorry to beat a dead horse about this, but what about this link here for Breath of Fire 3 for PSP for example: http://www.emuparadise.me/PSP_ISOs/B...rope%29/155737? In the "Game Release Info" section, it seems as though PGS were presenting the iso. Also, in the case of, say, Dragon Quest games for DS: http://www.emuparadise.me/Nintendo_D...ting-With-D/32, is it safe to say that the roms came from the names in parenthesis and the roms without the names in parenthesis were uploaded by MasJ? Even if it were the case for both of these, I guess the iso/rom could have been run through an auditing system and have checked out, making my point moot. Hm... any thoughts?

    Quote Originally Posted by Ragnar View Post
    Masao. Not everything is cute, good god, those Mario pics are infamous...
    . . . ? (Particularly masao, and I speak a little Japanese)


    Quote Originally Posted by Zorlon View Post
    Rom Auditing

    The best one is ClrMamepro
    The other that I would not really use for checking roms myself but is cool as a front end for sets that is RomCenter

    Both use dat files, most of those checksum sites use ClrMamePro dats though they can be converted or imported into RomCenter anyway

    ClrMamePro kind of has a deceiving name that insinuates it is only for MAME roms but this works with any roms set dat as well as iso rom dats
    Thanks for the suggestions. I needed a place to start. So I checked out ClrMamepro and did some reading up on it, and it seems like the industry standard at the moment. That having been said, I couldn't really figure out how it is supposed to "audit" my game files (meaning tell me if they have been tampered with, have a virus, etc). After re-arranging my game folder to that ClrMAMEpro would recognize my files, I ran a scan, but the results are confusing me a bit. For example:

    My Japanese copy of Breath of Fire IV had a few suggested fixes. The first was to resize the .cue from 283 to 265.
    Click image for larger version. 

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    So if I resize the .cue, what does that actually do? What does it mean that my .cue is too big? That it was a bad dump? And the results say that my .cue has the wrong crc32. What does that mean?


    The next prompt was to remove an unneeded file (a .ape).
    Click image for larger version. 

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    Does this also mean that my dump was bad since I have a .ape sound file instead of the second .bin that the scan results say is missing?


    Quote Originally Posted by Warrior View Post
    If you wish to learn how to easily audit your various sets you will need to learn the ways of CLRMAME Pro - http://mamedev.emulab.it/clrmamepro/
    I really wish you had said, "If you wish to EASILY learn how to audit your various sets . . ." I'm beginning to see why you have trouble with this...


    Once again, thanks for the replies. And if I'm getting too far off topic here, let me know and I'll move to a different, more appropriate thread.
    Cheers,
    BLAH
    Last edited by BLAHblahBLAH123456; 24th-February-2015 at 11:34.

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