Quote Originally Posted by SOLDIERSeeD View Post
Didn't remember Riela being THAT well-endowed in VC 3 lol

As for Type-0, now in chapter 3 after 10 hours and it is indeed not as spectacular as it is depicted in the West. At least not yet.
The battle system is quite fast-paced and challenging (more so than any FF titles that came out the last 15 years), the graphics are gorgeous and the OST quite enjoyable.
But I feel the game lacks a better explanation of the world's background:throwing around mythology stuff like L'Cie from the get-go just confused me in the first few hours because I'm not that knowledgeable in Fabula Nova Crystallis mythology. And I absolutely hate how some menu menagement stuff is handled:why do I have to go to a save point to change party members or teaching them skills? Or why the need to separate the History entry from the main game and making it only accessible from the title screen or in the library?
Oh, and despite having 14 playable characters available with trademark fighting styles (lot of fun to experiment), this hurts characterisation pretty badly. I still hardly know anything about 12 of them and they are supposed to be the main cast I hope this gets better.
Meh, screw the long rant, time to get back playing
And fuck these stupid lv 99 dual horns on the world map
Yeah the artist took a few liberties with her bosom, let's leave it at that.

I had the exact same problem. I actually went to the Wiki page now and then to understand what they're talking about. And yes, you can only change equipment/characters at save crystals or shops, but not on the world map. I didn't get that.

One of my major gripes was the fact that I didn't care about any of the characters. All this huge dramatic stuff happens but all of Class Zero felt like strangers to me, there's barely any character development for them. Oh and get ready for the shitty RTS minigame that is totally pointless and boring!

Also, apparently some new story scenes unlock only on the second playthrough that *might* give more character development, but at that point I just couldn't be bothered. After the first playthrough I was already sick of the game.