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Thread: The RAGEQUIT: KK, I's bak nao!

  1. #3016
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    Quote Originally Posted by deadlegion View Post
    Your dl will be corrupt and you'll have to start again


    If that happens, I'll just try tomorrow.


    "I am... Sheik. One of the last of the Sheikah tribe..."

  2. #3017
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    Quote Originally Posted by Sheik View Post
    English please
    That was English, but for people who haven't studied binary and hexadecimal number systems and the variants of each, its kind of a joke...

    1 in 32 bit binary is:
    00000000000000000000000000000001
    then changing it to negative with two's complements:
    11111111111111111111111111111110
    +1 is
    11111111111111111111111111111111 (-1, twos complement)
    THEN break it up into parts of four starting at the right:
    1111 1111 1111 1111 1111 1111 1111 1111
    Whats next you ask? Hexadecimal is sub 16 so, 0-9 and A-F. Basically 1111 equals F, so in Hex format: FFFFFFFF

    The joke was that we had to show our work by doing the same thing in 8-bit, 16-bit and 32-bit.
    1111 1111 (8-bits) = FF
    1111 1111 1111 1111 (16-bits) = FFFF
    1111 1111 1111 1111 1111 1111 1111 1111 (32-bits) = FFFFFFFF

  3. #3018
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    Quote Originally Posted by Jazzmarazz View Post
    That was English, but for people who haven't studied binary and hexadecimal number systems and the variants of each, its kind of a joke...

    1 in 32 bit binary is:
    00000000000000000000000000000001
    then changing it to negative with two's complements:
    11111111111111111111111111111110
    +1 is
    11111111111111111111111111111111 (-1, twos complement)
    THEN break it up into parts of four starting at the right:
    1111 1111 1111 1111 1111 1111 1111 1111
    Whats next you ask? Hexadecimal is sub 16 so, 0-9 and A-F. Basically 1111 equals F, so in Hex format: FFFFFFFF

    The joke was that we had to show our work by doing the same thing in 8-bit, 16-bit and 32-bit.
    1111 1111 (8-bits) = FF
    1111 1111 1111 1111 (16-bits) = FFFF
    1111 1111 1111 1111 1111 1111 1111 1111 (32-bits) = FFFFFFFF
    I'm sorry I'm not intelligent enough to get that joke from the start.
    Although it is kinda amusing.
    *now to go drown myself in a beer*


    "I am... Sheik. One of the last of the Sheikah tribe..."

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    At least I got to the fun part of my homework which was redesigning electronic circuits.
    The question was to redesign a circuit which turned on a light when the car door was open.
    We had to make each switch act the same rather than the way they were originally and make the light bulb high asserted rather than low.

    The old schematic went as follows:


    Two open STSP switches, one side +5, one side ground labeled LDOPEN and RDOPEN for right door and left door as being open. Once closed, +5V was grounded and LDOPEN or RDOPEN became low.
    RDOPEN lead to an OR gate and LDOPEN lead to a NAND gate and then to pin 2 of the OR gate. The truth table for the OR gate is as follows
    T1-T2-T3
    0 - 0 - 0
    0 - 1 - 0
    1 - 0 - 0
    1 - 1 - 1 (only when both inputs equal 1 or high, does the output equal high)

    Then the OR gate goes to another NAND gate reversing 1's to 0's and 0's to 1's. This pin went to the light and the second pin of the light went to +5VDC. Wheat that means, is when the OR output is 0, the light turns on and any other time, it is off. Becuase the NAND gate comes after the OR gate, the outputs are 1, 1, 1, 0 so the light is only off once both doors close. Pretty complex when it should be much more simple. I had to simplify it but I already took 10 minugtes to type that when I shold be sleeping, so Ill let you mull over it as is.
    It is easier to understand with a picture...and a previous year of discrete electronics theory

  5. #3020
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    Huh:what:

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    Good morning you lot. I am back at work and raring to go!

    Home!

    Oh well, only about 8 hours to go.

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    Quote Originally Posted by Mohit View Post
    Huh:what:
    *fart*

  8. #3023
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    For some reason I been playing Doom on GBA quite a lot the past 2 days

    Got to the Hell map with no real trouble though even on hard

  9. #3024
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    Anyone know if Rogue Squadron 3d for PC is considered abandonware now?

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    This psp has been nothing but a pain in my ass.

  11. #3026
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    Early break round today. Means two blocks of two hours of calls in a row at the end of the day.

    Blegh.

    Wonder if I should call in sick. Probably a bad idea.

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  13. #3028
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    Figured it was time for an avatar switch up

  14. #3029
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    Woken up at 7AM by the post, and couldn't get back to sleep. ;__;

  15. #3030
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    Quote Originally Posted by captain handy View Post
    Anyone know if Rogue Squadron 3d for PC is considered abandonware now?
    I honestly don't know.
    You may have to spend a little time researching that.

    I'm usually surprised if any Star Wars game is abandonware, but a few are iirc.

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