Ahh, the DLC I got in the collector's editions of the first game must of ran over to this one, which is why it confused me.
But hey, how bout them map packs in Black Ops? New one every month? Yup yup yup.
And man, I cannot defend Capcom fully. Although Activison is far worse, Capcom isn't that great either.
I'm just going to toss this out there:
I had a crazy dream last night. I was for some reason sort of dating my good friend's sister. I've no idea why. But I woke up, and I've been thinking about it all day, and I don't really think I love my girlfriend (of 1.5 years) any more. I'm not really sure why. It just seems that things have been pushing us apart for quite some time. Namely her parents and schedule. The more I think about it though, if she can't make time for me, there are plenty of people out there that will. Idk. Maybe I'm just making a rash decision, but I think I'm about done with it.
Map packs that are contained entirely within the download itself.
If there were a decent revenue source in it, you just know Capcom would pump out a new DLC character or two monthly.
But the thing is, they don't really sell that well. Since they rarely introduce a character via DLC that goes above mid-tier. And the online gaming community for those games? Tier whores.
I thought the game was cool until about chapter 20, where I thought 'when will this game be over?'
Gameplay like that for me is cool for only a little while. But after I spawn like 5 times in a checkpoint, FINALLY get past the horde of enemies, only to get to a new checkpoint and more enemies, I got bored fast.
It's just personal preference, really. I realize fighting games hold even less in terms of like plot and differentiation, but I never get tired of games like that. I easily put 300 hours into Street Fighter Third Strike, my favorite fighting game. I just love to find new strategies and become better.
But the argument basically boils down to 'you like your games, I like mine'. Neither is right or wrong, it shouldn't actually matter what other people like. I guess I'm just a general mainstream hater by nature, without even being close to a hipster.
Part of that is that the fighting game community (or the vocal part of them) has a bad tendency to act horrendously offended when DLC comes out unless it's costumes. And sometimes even then. To the point that they A) don't buy the characters, and that causes B) for them to be banned in tournaments. Even if they aren't broken, because people who bought the character and learned to play them "Have an unfair advantage."
This is a regular thing. It's not (completely) that the DLC characters were mediocre, it was that no one was willing to buy the DLC. Because it was DLC.
And man, Capcom isn't even that bad for DLC. I mean they have some costume packs, some DLC characters, but that's it. EA is far worse. I really hated how in a game I just recently played, Dragon Age, had like 4 times where I had to buy DLC to do a quest or something. Shit aint right.
Now, most DLC isn't cool. I understand you need to support the developers, but for companies like EA, Activison and Capcom, you probably don't.
Well, these are businesses that we're talking about here. They're out to make profit. That's why I don't like CoD though. They've put so many handicaps in to compensate for new players and make it more accessible, to sell more copies, that it almost eliminates the distinction between a truly good player and a new player. There just isn't much skill involved.
Care to share?
Yeah, no, they pretty much take the same technique. Look at the original Mario games, and the recent ones. The difficulty has taken quite a nose dive. In Nintendo's case though, they usually let the difficulty in, just remove it from the majority of the game. The truly outstanding games to me are ones like Limbo and Portal/Portal 2, where it becomes quite difficult, but because of the learning curve you are always properly prepared for it.