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Thread: The Souls-Out: Dying repeatedly is the new fad!

  1. #2851
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    Quote Originally Posted by Sprung View Post
    IT'S OVER 9000


    Your rep. power seems too low. Inferno boosted me by 400 and yours was only 200 .

    Getting around to it... | Available via Retroshare 16/7.

  2. #2852
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    Or less, depending on how much Zally boosted me.

    Quick, set it to 9001!

    #
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    6th-October-2011 23:20
    ScatCat
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    Quote Originally Posted by Shardnax View Post


    Your rep. power seems too low. Inferno boosted me by 400 and yours was only 200 .
    I believe there is some arbitrary cap on Admin rep.

    such an unfair world...

  4. #2854
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    Quote Originally Posted by Drageuth View Post
    I agree to an extent, but I do like a bit more variance in the games that I play. Since I just beat Demon's Souls a couple of months ago, and am currently playing through Nier (which is a similar play style, 'cept not nearly as complex or difficult thus far), if I launch into another action/adventure RPG right after this I'll burn out on the genre and won't want to continue anymore. There's a reason that I vary up the genres the way that I do -- it's to keep me interested in playing more. Even going from RE5 to Nier to Uncharted 3 (which is likely the next game I'm going to pick up, unless I power through Nier with enough time to pick up a short game before U3 comes out) has me worried that I might burn out on third-person shooters by the time I'm most of the way through U3.
    I can sit on the same genres for weeks without wanting to switch. Save for a handful of games, I'm generally more interested in the plot than the gameplay.

    Getting around to it... | Available via Retroshare 16/7.

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    (9985 point(s) total)

    I'm closing in .

    Getting around to it... | Available via Retroshare 16/7.

  6. #2856
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    Quote Originally Posted by Shardnax View Post
    I can sit on the same genres for weeks without wanting to switch. Save for a handful of games, I'm generally more interested in the plot than the gameplay.
    This. I long for something with a Mafia II caliber plot.

    The story is the thing.

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    Quote Originally Posted by Shardnax View Post
    (9985 point(s) total)

    I'm closing in .
    What is it now?

  8. #2858
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  9. #2859
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    Quote Originally Posted by Nemesis View Post


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    Quote Originally Posted by Sprung View Post
    What is it now?
    10035.

    That's a vicious cap .

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Nemesis View Post

    Goodnight.

    Getting around to it... | Available via Retroshare 16/7.

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    Fucking have to get up at 7:30 on a Saturday.

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    Quote Originally Posted by Raype View Post
    Okay, so Dark Souls.

    It's alright.

    But I can't help but shake the feeling that it's coming off as a mod of Demon's Souls rather than an actual sequel.

    Like, not a half assed mod that you can't swing an undead cat around without hitting of course, but one of those really cool ones that come along once in a while which completely alters the game.

    The game is clearly running on the same engine, the controls are extremely similar (and the one or two instances where they aren't happen to be terribly implemented IE jumping). The weapons are identical, and they even seem to have changed stuff at the last minute to try to distance this game from Demon's but well... "You can also use a grindstone to repair weapons" (there are no grindstones. This game uses "repair powder". Yes, even the NPCs can't tell which one they're in). There's a lot if ideas but they seem so far from being realized it's like someone who's still learning how to properly make a game. Maybe it changes, but thus far things like "covenants" simply seem to be a dumping ground for trash drops and a sink for souls. I haven't really seen any quantifiable benefit from any of the ones I've gotten into.

    And so far the areas I've seen were: A prison for the undead, an abandoned post-raid castle, a swamp, a subterranian city filled with water, and a grassy mountain. It all just seems a bit too familiar. I never thought I'd be advocating an ice level, but dammit they brought this on themselves. Variety, y'all.

    The new nexus is terrible. It's a cluttered ugly mess. Things are not where they logically should be. The area really doesn't appear lived in. And it's so bland it hurts. Really not digging it. Demon's had a big open room filled with people hanging out literally on the precipice of hell. People were going about their days worshipping or pounding on an anvil. And those big empty spaces were mostly for show. Dark? People are more spaced out, not that there's much reason to talk to anyone since you can manage everything from a menu now. Just find a fire and presto, automatic blacksmith, shop, and leveling service. It's a good thing too, the nearest blacksmith is 10 minutes from the "nexus". The lack of a good hub really takes away from the characters. Speaking of which, most of them are pretty blatant copy paste jobs.

    Not sure how to feel about the one big persistent world. In theory, I should really like it. In practice it leaves me staring at a few different areas and hoping to stumble over the one that I'm supposed to do next. And usually dying not because I'm doing poorly, but simply because I'm so horrendously underleveled for this boss that I die in short order. To make matters worse, I frequently get my hands on keys with no real indicator of which lock they fit. And it may be in a different area entirely. Trial and error might be what this series has thrived on, but this is one area I'd like it to be left out of. The master key sounds like it'd be a good fix for that. 'course it also means you'll be more lost as to which area is "next" since you're sequence breaking like a motherfucker.

    To make it worse, they're often only giving the illusion of choice. A lot of those "alternate paths" just lead to dead ends or loop back onto an area you already cleared. Or happen to dump into a zone filled with enemies 10-20 levels higher than you. Possibly complete with a miniboss of some kind.

    The boss designs appear to be where all the budget went. Almost all of the enemies I've seen so far (in both "archstone" equivalents) are basic enemies, which also happen to be copied straight from Demon's souls in some cases, right down the to the character model. As for the bosses, they're a bit too similar. The tutorial boss is a big slow moving clunker with a club who you "fight" once, then return later to beat it easily. This happens in the span of 10 minutes and you don't "die", you merely run. The last boss I fought seemed to be a straightforward gargoyle. Then the other one showed up. Since we've already seen the Maneater, I saw it coming. The Maneater was an infuriating boss fight that I enjoyed simply because of how dickish it came off. But in this case I had gained a lot of levels trying to find the correct next boss in the sequence (see: able to do decent damage and take more than 2 juggled hits) I proceeded to 2 hand my axe, lop off the first one's tail, then beat him to death with it before the second one even hit the ground.

    The plot is just as minor as it was in the last one. Perhaps even moreso. Corpses are just put wherever, with no real intent to lay out a story of some kind.

    Oh, and the interface. Somehow it manages to get everything wrong. Why can't I compare my gear in the shop? Even Demon's Souls let me do that. The fuck, man?

    It's been reminding me a lot of Demon's Souls, but sadly it seems to be doing it in a bad way. It's not so much "oh wow, this is awesome just like when...." as it is "Oh so it's like that...." and since Demon's feels like it did some of this better, that really seemed to hurt my impression here.

    But hey, I'm having fun with it and will likely sink a huge chunk of my life into it. It likely won't leave my PS3 until I've completed it at least once. And if it does come out of that disc tray, it'll likely be popped back in before it even has time to cool off.

    Although I can't seem to stop feeling like this game focused too hard on copying the Dark, but forgetting to also maintain the Soul.
    Honestly, I'm not seeing most of this.

    The beginning areas in the game are really similar. So are the first few bosses. I'm sure they did this purpose: The new players won't care because they don't know, and the old players start out in places that feel familiar, sort of like being eased in, with a few new tricks to keep it interesting. I know the later areas get a lot more diverse, so I'm not worried about it.

    The Nexus is/was just as bad if not more so than, Firelink Shrine. At worst, you can say only the decor changed. Then again, you actually liked the former decor, so that's just preference. As for the boxes , with how they changed it so that we don't really HAVE a hub, I'm glad that we have something to help us keep upkeep on our shit, and only have to go back for something big/important (like Weapon Ascension or Story events).

    The whole "freedom" thing was something that got overhyped by a lot of people. From the previews and info from Japan, it was always going to be more of Metroid-vania type deal then a "total freedom forever" kinda thing. Part of that was just everyone declaring "OMG, it's gonna be like Skyrim!". And I'm fine with the shortcuts, because having to slog my way back through the enemies backwards to get back somewhere sounds about as much fun as it was in Castlevania (not very).

    So far, the keys I've found have always been for the area I found them in or the next area over.

    Games reusing reusing resources? What kind of horrible world are we living in?

    But eh, opinions and all that jazz.

  14. #2864
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    Quote Originally Posted by Sprung View Post
    This. I long for something with a Mafia II caliber plot.
    The story is the thing.
    Dead Space really dragged on. It took me nine hours but, it felt like much longer.

    Getting around to it... | Available via Retroshare 16/7.

  15. #2865
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    Quote Originally Posted by Shardnax View Post
    10035.

    That's a vicious cap .
    Yup

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