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Thread: The Blood-Out: Time to Freeze It then Melt it!

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    Heh. I love polo. I see what that tag's doing.

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    Quote Originally Posted by Raype View Post
    It does seem pretty interesting, but the footpaths and roads seem horribly narrow (I hope there aren't any invisible walls involved), and that HUD is too damned big. Do we really need a reload prompt on screen at all times? Must the stamina bar be obscuring our vision? Must the achievement popup take 1/8 of the screen and appear ever 10 seconds?
    Hey, it took them 3 years to come up with that shit.
    Give 'em a break, 'kay?

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    Quote Originally Posted by Raype View Post
    It does seem pretty interesting, but the footpaths and roads seem horribly narrow (I hope there aren't any invisible walls involved), and that HUD is too damned big. Do we really need a reload prompt on screen at all times? Must the stamina bar be obscuring our vision? Must the achievement popup take 1/8 of the screen and appear ever 10 seconds?
    It doesn't seem like there will be too much in terms of invisible walls, and the achievement popups can probably be disabled. Agreed that the "Reload" is a bit annoying. But it's not supposed to focus on ranged weapons, anyways. Other than that, it doesn't seem too terribly obscuring.

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    Quote Originally Posted by Sprung View Post
    I want to access Games for Windows Live and get the achievements and shit.
    There is that. Have them send another code and try that?

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Colamisu View Post
    It doesn't seem like there will be too much in terms of invisible walls, and the achievement popups can probably be disabled. Agreed that the "Reload" is a bit annoying. But it's not supposed to focus on ranged weapons, anyways. Other than that, it doesn't seem too terribly obscuring.
    Personally, ive wanted an open-world, survival, zombie game for years.

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    So, Moon Diver anyone?

    Actually, I hold off on that till Tan posts in the thread, because that means he's actually "here"

  7. #832
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    Quote Originally Posted by Kermit Da Frog View Post
    Heh. I love polo. I see what that tag's doing.
    Soooooo, thought about changing your avatar ?

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Shardnax View Post
    There is that. Have them send another code and try that?
    That's what I did yesterday. They sent me a 'new' code that was the same as the old code.

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    Quote Originally Posted by Raype View Post
    It does seem pretty interesting, but the footpaths and roads seem horribly narrow (I hope there aren't any invisible walls involved), and that HUD is too damned big. Do we really need a reload prompt on screen at all times? Must the stamina bar be obscuring our vision? Must the achievement popup take 1/8 of the screen and appear ever 10 seconds?
    SAYIN' YOU DON'T LIKE ACHIEVEMENTS?!?!?!?

    Is the stamina bar really that obtrusive, it looks pretty tiny to me?

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Colamisu View Post
    It doesn't seem like there will be too much in terms of invisible walls, and the achievement popups can probably be disabled. Agreed that the "Reload" is a bit annoying. But it's not supposed to focus on ranged weapons, anyways. Other than that, it doesn't seem too terribly obscuring.
    Between the radar, the health bar, the stamina bar, the acheivement popup, weapon durability/type/ammo, the numbers, and any icons will take up a good chunk of the screen (I'd say about 1/3). And then there's the strawberry jam. Check out 1:42.

    It's like, let's make a beautiful setting then hide it behind the user interface!

    Still, the concept of a 4 player borderlands knockoff with zombies set in a unique location with a 25+ hour story mode campaign and plenty of room for exploration and looting in the style of the recent Fallouts does sound pretty interesting. I'd be lying if I said I wasn't giving serious consideration to this.

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    Quote Originally Posted by Sprung View Post
    That's what I did yesterday. They sent me a 'new' code that was the same as the old code.
    Nag their customer support?

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Shardnax View Post
    SAYIN' YOU DON'T LIKE ACHIEVEMENTS?!?!?!?

    Is the stamina bar really that obtrusive, it looks pretty tiny to me?
    It's not, but I don't quite see why it must be in the center of the screen. That clip shows bits from a roughly 20-30 minute preview that was released a couple weeks back. That stamina bar is onscreen almost the entire time, since it's central to combat. I think the only part where it wasn't onscreen was during the hub bits (where help text filled in for that bar) or the one time firearms were used (which was stated as being something that was incredibly limited in this game)

    Quote Originally Posted by Ivolt View Post
    So, Moon Diver anyone?

    Actually, I hold off on that till Tan posts in the thread, because that means he's actually "here"
    Yargh, eventually. If tan shows. I guess.

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    Quote Originally Posted by Raype View Post
    It's not, but I don't quite see why it must be in the center of the screen. That clip shows bits from a roughly 20-30 minute preview that was released a couple weeks back. That stamina bar is onscreen almost the entire time, since it's central to combat. I think the only part where it wasn't onscreen was during the hub bits (where help text filled in for that bar) or the one time firearms were used (which was stated as being something that was incredibly limited in this game)
    Yargh, eventually. If tan shows. I guess.
    I thought it was the small bar in the top left, didn't watch the video though. As long as the interface doesn't actually prevent me from seeing something important, I'm fine with just about anything.

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Shardnax View Post
    I thought it was the small bar in the top left, didn't watch the video though. As long as the interface doesn't actually prevent me from seeing something important, I'm fine with just about anything.
    Nah, that's health, I believe. The stamina bar is the blue one in the lower-middle of the screen. Like, right below where your swings generally hit.

    It's probably in the center of the screen because it's such a big deal. If you get tunnel vision, you need to be able to see it and your target at the same time, arguably moreso than health. But it would be nice if they made it movable. A fully customizable HUD would just be great, but it's probably too much to ask.

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    Quote Originally Posted by Shardnax View Post
    Nag their customer support?
    Already in progress.

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