That's true, but even though killing a certain someone doesn't bring him happiness, he still manages to kill all of the people that were trying to hurt him and his family, and at least finds peace. Also, if you choose not to kill that certain someone near the end of the game Nico seems to come to the realization that finding revenge isn't as important as he once thought, meaning (in my mind at least) that his time in Liberty City gave him a new perspective on life. Granted a lot of this is situational considering all of the choices you can make throughout the game, and either way there's going to be tragedy at the end. I just felt like despite that Nico learned that human life is precious and that he was fed up with killing by the time the game ends, so in my mind that kind of signaled changing his life for the better. I always considered Roman to be the closest friend to Nico throughout the game, but since they're family I guess that's kind of obvious. Packie does have good reason to hate Nico at the end though, unless you chose the obviously inferior choice.
I don't know if I would go so far as to say that Roman distances himself from Nico after the ending, although it's been awhile since I've beaten it and I might be forgetting something. Does he not answer your calls after the end or something? Your description of the plot is spot on though, I just personally felt like Nico manages to "win" at the end, despite everything that ends up happening. It's a very grim ending though, despite the choices you end up making throughout the game.
Whoever lives in New York City is invited to listen to my DJ skills this friday night...have 3 free tickets for a vip lounge![]()
Regrets, Ivolt's had a few.
But then again, too few to mention.
but through it all when there were doubts...
I think SA had a lot more variety overall, I mean you get to do things like steal jetpacks from secret government facilities in the desert and sneak onto aircraft carriers to acquire experimental fighter jets, or systematically take out a rival casino, or cause Beavis and Butthead style power shortages at Hoover Dam. In GTA IV you have a bank robbery and uh... that's really the only mission that stood out to me. I still can't quite tell if it's because they were going for a more serious tone or were simply just trying to find their way around the new engine.
Last edited by Cosmic; 8th-April-2011 at 01:26.
I seem to have misplaced that password.
IVOLT, WHAT DO THE NUMBERS MEAN.
Err, what is it again? PM and such.
He was fed up with killing before it started. He came to america to get away from it. He had a secondary goal of performing one final kill to finally put the past behind him, but that's about it. But then things got bad and he had to go back to his previous way of solving problems for lack of alternatives.I think he definitely changed his opinion on seeking revenge, but he always seemed to give an air of not wanting to commit the crimes he did. He really just lacked a choice. I don't see how the ending gave him a way out any more than the beginning did. Sooner or later, I see things going poorly for him again.
He gets married, settles down, and has a family. He's quite happy and no longer has to rely on Niko for everything. Niko/Roman have a friendship, but it's also a serious dependency. Niko feels sorry for Roman due to a couple of things (the situation involving his aunt comes up at one point), and Niko generally a way for Roman to solve his problems (which appeared to be at least part of Roman's invitation). Niko depends on Roman to relieve his guilt and as a sort of lifeline to his lost humanity (Niko is far more "normal" when around Roman, and sometimes seems happy. Once Roman is out of the picture he's generally seen brooding about something or committing a crime (often for Roman's sake)). Packie seemed to be about the only character Niko spent considerable time with without much of an motive or reason. He just opts to spend time with him (perhaps in part due to them being somewhat similar. They both had fucked up childhoods, they both have to resort to violence to get by, and they both have a family member they go out of their way to protect). Helping him didn't seem to have quite so much of a purpose as the other missions generally did. No blackmail, no huge cash revenue (at first), no saving roman.
Ironically, Kate dying would probably have the same effect on Packie that Roman's death would have on Niko. You're just choosing which character to ruin.![]()
Thank God, I can finally go to bed and leave this last file to download. I both love and hate you, Megaupload.