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Thread: The Ivolt-Sinatra Out: Dave me to the Moon~

  1. #1291
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    Quote Originally Posted by Raype View Post
    Further discussion:

    In GTAIV's epilogue to the supposedly "good" ending, Niko can receive a posthumous phone call from Kate where she behaves as if the recent events didn't happen. Glitch due to poor programming, or a sign that Niko has actually completely lost it and is now imagining conversations with his dead love interest.

    Really out there version: Niko died at some point. The epilogue is set in purgatory.

    Think about it.

    /finished ruining this thread
    AHAHAHAHA NOW MOON DIVER.

    I REQUIRE AMUSEMENT.

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    Quote Originally Posted by Inferno. View Post
    I think once I get an official PS2 controller I shall be replaying San Andreas. I've not played it since it was released, like 6 years ago now? if not more? I remember getting it on release.
    Still the best game in the series. I dread to think how much time I've wasted on it over the years.

  3. #1293
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    Quote Originally Posted by Cosmic View Post
    Still the best game in the series. I dread to think how much time I've wasted on it over the years.
    I have to agree, I love how much stuff is in the game I was disappointed by the removal of most aircraft from GTA IV.

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    Quote Originally Posted by Ivolt View Post
    AHAHAHAHA NOW MOON DIVER.

    I REQUIRE AMUSEMENT.
    I SHALL DOWNLOAD THAT.

    IMMEDIATELY.

    AND WHILE DOING THAT, FOOD SHALL BE DOWNLOADED INTO MY STOMACH FOLDER.

  5. #1295
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    Quote Originally Posted by Raype View Post
    The resolution doesn't bring him happiness though. At that point, nothing does (if you take the "he's pretty much lost any shred of humanity he could have left" evil options, he even mentions that finding and killing the guy he sees as most responsible for ruining his life just makes him feel far shittier than before. He sounds nearly suicidal, in fact). And it doesn't change the fact that he's still an illegal immigrant with no real control in his life that managed to make a lot of enemies while killing a shitload of people and is tied up in the criminal underworld. How long before that catches up to him again? Never mind all the mental trauma he's endured before the game even started (and during the game, for that matter) Hell the guy who I would most easily identify as a friend to him is packie (he seems to openly loathe brucie, but puts up with him because he has to). He's got a lot of repressed guilt about murdering his brother, and if that fact ever got out things would get seriously bad. And that's if you don't go with one of the endings where they'll probably have a strained relationship anyway.

    Roman is about the only guy who gets out with a somewhat happy resolution since he pretty much kept his hands clean. And that's assuming he survives. And part of his new life appears to be somewhat distancing himself from Nico. Cue Nico losing one of his primary reasons to keep things together (he's always kept Roman out of things and tried to make him happy. Without much need to do that he's lost a reason to live. Granted, he finally succeeded at something besides murdering people, but Nico is hardly an optimist).
    That's true, but even though killing a certain someone doesn't bring him happiness, he still manages to kill all of the people that were trying to hurt him and his family, and at least finds peace. Also, if you choose not to kill that certain someone near the end of the game Nico seems to come to the realization that finding revenge isn't as important as he once thought, meaning (in my mind at least) that his time in Liberty City gave him a new perspective on life. Granted a lot of this is situational considering all of the choices you can make throughout the game, and either way there's going to be tragedy at the end. I just felt like despite that Nico learned that human life is precious and that he was fed up with killing by the time the game ends, so in my mind that kind of signaled changing his life for the better. I always considered Roman to be the closest friend to Nico throughout the game, but since they're family I guess that's kind of obvious. Packie does have good reason to hate Nico at the end though, unless you chose the obviously inferior choice.

    I don't know if I would go so far as to say that Roman distances himself from Nico after the ending, although it's been awhile since I've beaten it and I might be forgetting something. Does he not answer your calls after the end or something? Your description of the plot is spot on though, I just personally felt like Nico manages to "win" at the end, despite everything that ends up happening. It's a very grim ending though, despite the choices you end up making throughout the game.

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    Quote Originally Posted by Shardnax View Post
    Too much GTA talk, I'm outta here .
    Later.

    Quote Originally Posted by Raype View Post
    Further discussion:

    In GTAIV's epilogue to the supposedly "good" ending, Niko can receive a posthumous phone call from Kate where she behaves as if the recent events didn't happen. Glitch due to poor programming, or a sign that Niko has actually completely lost it and is now imagining conversations with his dead love interest.

    Really out there version: Niko died at some point. The epilogue is set in purgatory.

    Think about it.

    /finished ruining this thread
    I'm gonna go with glitch.

  7. #1297
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    This thread sounds really good.

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    Whoever lives in New York City is invited to listen to my DJ skills this friday night...have 3 free tickets for a vip lounge

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    Regrets, Ivolt's had a few.

    But then again, too few to mention.

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    Quote Originally Posted by Angelus! View Post
    Whoever lives in New York City is invited to listen to my DJ skills this friday night...have 3 free tickets for a vip lounge
    Cool. I would really show up...if you were in say, Detroit.

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    but through it all when there were doubts...

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    Quote Originally Posted by Tassadar View Post
    I have to agree, I love how much stuff is in the game I was disappointed by the removal of most aircraft from GTA IV.
    I think SA had a lot more variety overall, I mean you get to do things like steal jetpacks from secret government facilities in the desert and sneak onto aircraft carriers to acquire experimental fighter jets, or systematically take out a rival casino, or cause Beavis and Butthead style power shortages at Hoover Dam. In GTA IV you have a bank robbery and uh... that's really the only mission that stood out to me. I still can't quite tell if it's because they were going for a more serious tone or were simply just trying to find their way around the new engine.
    Last edited by Cosmic; 8th-April-2011 at 01:26.

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    I seem to have misplaced that password.

    IVOLT, WHAT DO THE NUMBERS MEAN.

    Err, what is it again? PM and such.

    Quote Originally Posted by Synthetik View Post
    That's true, but even though killing a certain someone doesn't bring him happiness, he still manages to kill all of the people that were trying to hurt him and his family, and at least finds peace. Also, if you choose not to kill that certain someone near the end of the game Nico seems to come to the realization that finding revenge isn't as important as he once thought, meaning (in my mind at least) that his time in Liberty City gave him a new perspective on life. Granted a lot of this is situational considering all of the choices you can make throughout the game, and either way there's going to be tragedy at the end. I just felt like despite that Nico learned that human life is precious and that he was fed up with killing by the time the game ends, so in my mind that kind of signaled changing his life for the better. I always considered Roman to be the closest friend to Nico throughout the game, but since they're family I guess that's kind of obvious. Packie does have good reason to hate Nico at the end though, unless you chose the obviously inferior choice.

    I don't know if I would go so far as to say that Roman distances himself from Nico after the ending, although it's been awhile since I've beaten it and I might be forgetting something. Does he not answer your calls after the end or something? Your description of the plot is spot on though, I just personally felt like Nico manages to "win" at the end, despite everything that ends up happening. It's a very grim ending though, despite the choices you end up making throughout the game.
    He was fed up with killing before it started. He came to america to get away from it. He had a secondary goal of performing one final kill to finally put the past behind him, but that's about it. But then things got bad and he had to go back to his previous way of solving problems for lack of alternatives. I think he definitely changed his opinion on seeking revenge, but he always seemed to give an air of not wanting to commit the crimes he did. He really just lacked a choice. I don't see how the ending gave him a way out any more than the beginning did. Sooner or later, I see things going poorly for him again.

    He gets married, settles down, and has a family. He's quite happy and no longer has to rely on Niko for everything. Niko/Roman have a friendship, but it's also a serious dependency. Niko feels sorry for Roman due to a couple of things (the situation involving his aunt comes up at one point), and Niko generally a way for Roman to solve his problems (which appeared to be at least part of Roman's invitation). Niko depends on Roman to relieve his guilt and as a sort of lifeline to his lost humanity (Niko is far more "normal" when around Roman, and sometimes seems happy. Once Roman is out of the picture he's generally seen brooding about something or committing a crime (often for Roman's sake)). Packie seemed to be about the only character Niko spent considerable time with without much of an motive or reason. He just opts to spend time with him (perhaps in part due to them being somewhat similar. They both had fucked up childhoods, they both have to resort to violence to get by, and they both have a family member they go out of their way to protect). Helping him didn't seem to have quite so much of a purpose as the other missions generally did. No blackmail, no huge cash revenue (at first), no saving roman.

    Ironically, Kate dying would probably have the same effect on Packie that Roman's death would have on Niko. You're just choosing which character to ruin.

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    Quote Originally Posted by Jazzmarazz View Post
    Cool. I would really show up...if you were in say, Detroit.
    it aint that far...just get in your car and come down here

  15. #1305
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    Thank God, I can finally go to bed and leave this last file to download. I both love and hate you, Megaupload.

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