void main(){
//Displaying "bonus" message
int player = 0;
void self = getplayerproperty(player, "entity");
int r = getentityproperty(self, "rush_count");
if(r == 10)
{
drawstring(10, 80, 0, "good!");
}
if(r == 20)
{
drawstring(10, 80, 0, "great!");
}
if(r == 30)
{
drawstring(10, 80, 0, "awesome!");
}
if(r == 40)
{
drawstring(10, 80, 0, "king!");
}
if(r == 50)
{
drawstring(10, 80, 0, "destructive!");
}
if(r >= 60)
{
drawstring(10, 80, 0, "deadly!");
}
if(r >= 5)
{
drawstring(10, 120, 0, "Bonus__"+500*r);
}
}