Page 8 of 16 FirstFirst ... 345678910111213 ... LastLast
Results 106 to 120 of 229

Thread: What is the most overrated game you've ever played?

  1. #106
    Join Date
    Sep 2008
    Location
    Astral Void
    Posts
    4,564
    Thanks
    38
    Thanked 279 Times in 109 Posts
    Blog Entries
    3
    EP Points
    125

    Default

    Xenogears.
    *patiently waits for Gare to come along*

    Getting around to it... | Available via Retroshare 16/7.

  2. #107
    Join Date
    May 2002
    Location
    Sesame Street. In your cookies jar ^_^
    Posts
    36,248
    Thanks
    1,335
    Thanked 1,180 Times in 550 Posts
    EP Points
    2410

    Default

    blackmage831, please don't double post, use the EDIT button to modify your last post if you have to add something.

  3. #108
    Join Date
    Oct 2005
    Posts
    7,660
    Thanks
    6
    Thanked 78 Times in 27 Posts
    Blog Entries
    1
    EP Points
    55

    Default

    Quote Originally Posted by cOcO! View Post
    If something isn't broken, don't try to fix it. Don't forget XII was the entry point for XIII... Ok, i haven't played it, nor i will in the last few years, but... final fantasy? lineal gameplay? RLY?
    Yes, really. Those world maps you're all so fond of typically only give you 1-2 areas to go to at a time. FFX? More or less a huge hallway itself. FFIX has massive mountains blocking you off and huge plains filled with NOTHING, creating an incredibly linear experience. By the time you can freely roam around it's pointless to do so. FFVIII? Much the same case as IX. They even removed your ability to travel outside the current linear chunk of gameplay several times (Esthar comes to mind). FFVII? Midgar is linear, the map is just a straight line between towns. The towns are all along a straight path. And so forth. FFVI? Limited world map (you can remove it entirely from a huge chunk of the game without affecting anything). FFV doesn't get off either, and when we come to FFIV, well wouldya look at that, the map is separated into little chunks of town/dungeon, just like all the later ones. And so forth.

    BUT WAIT, YOU GET AIRSHIPS AND VEHICLES AND ALL THAT.

    Well, no. They're usually useless and horribly nerfed until the third act where they become sidequest tools. Or, in other words pretty much the exact structure FFXIII follows.

    Also, the storyline. It happens when it happens. You have zero control 99.9% of the time. And typically limited control the remaining 0.1%.

    FF was always linear. Choice was simply an illusion.

    Quote Originally Posted by Shardnax
    Xenogears.
    *patiently waits for Gare to come along*
    Gare has never played Xenogears.

  4. #109
    Join Date
    Mar 2011
    Posts
    16
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Quote Originally Posted by Cookie Monster View Post
    blackmage831, please don't double post, use the EDIT button to modify your last post if you have to add something.
    Sorry again Cookie Monster i only meant to edit not double post, hence the added comment, dont know what happened. ill be more vigilent

  5. #110
    Join Date
    Jan 2011
    Location
    The Egg Carrier
    Posts
    1,052
    Thanks
    31
    Thanked 40 Times in 30 Posts
    EP Points
    5

    Default

    Quote Originally Posted by blackmage831 View Post

    i thought XIII was good aswell. it shows you havent played it as only the story is liner, after that, your free to roam around,albeit not as big of a map as we're all used to, an this is where the in depth stuff happens, i would suggest playing it only to be able to say 'yeah i played it all an still didnt like it'
    My review and I would like to say hi

    (http://www.gamespot.com/ps3/rpg/fina...mespace&page=0)

    Yes, I realise I never finished the game, but I was in the final dungeon, where I was already PAST the free-roaming. (Yes, I realise I could've gone back to the free-roaming parts, but I felt a total urge of not at all )

    EDIT: Yes, I know that it's a gamespot review. I also know gamespot's reputation. I just wanted to type a counterpoint to the ridiculously high grades the game kept getting, no matter how futile. The review itself is pretty good, in my opinion

    Also, to drag it back on-topic: Pokémon was mentioned earlier, and I'm inclined to agree massively there. Yeah, it started out as a minor franchise, but it's been a bloody huge cash-cow for quite a while, and only now it's dying down a bit. They're just recycling the old game with new pokémon now, at least that's what it feels like to me. If people like it, yay them, but I'm sorta over it
    Last edited by Dr. Ivo Robotnik; 7th-March-2011 at 17:29.

  6. #111
    Join Date
    Feb 2011
    Posts
    1,558
    Thanks
    127
    Thanked 237 Times in 67 Posts
    Blog Entries
    2
    EP Points
    500

    Default

    Quote Originally Posted by Raype View Post
    Yes, really. Those world maps you're all so fond of typically only give you 1-2 areas to go to at a time. FFX? More or less a huge hallway itself. FFIX has massive mountains blocking you off and huge plains filled with NOTHING, creating an incredibly linear experience. By the time you can freely roam around it's pointless to do so. FFVIII? Much the same case as IX. They even removed your ability to travel outside the current linear chunk of gameplay several times (Esthar comes to mind). FFVII? Midgar is linear, the map is just a straight line between towns. The towns are all along a straight path. And so forth. FFVI? Limited world map (you can remove it entirely from a huge chunk of the game without affecting anything). FFV doesn't get off either, and when we come to FFIV, well wouldya look at that, the map is separated into little chunks of town/dungeon, just like all the later ones. And so forth.

    BUT WAIT, YOU GET AIRSHIPS AND VEHICLES AND ALL THAT.

    Well, no. They're usually useless and horribly nerfed until the third act where they become sidequest tools. Or, in other words pretty much the exact structure FFXIII follows.

    Also, the storyline. It happens when it happens. You have zero control 99.9% of the time. And typically limited control the remaining 0.1%.

    FF was always linear. Choice was simply an illusion.
    even with all that, FF is my favorie game series of all time and always will be

  7. #112
    Join Date
    Mar 2011
    Posts
    16
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Quote Originally Posted by Lasharus View Post
    My review and I would like to say hi

    (http://www.gamespot.com/ps3/rpg/fina...mespace&page=0)

    Yes, I realise I never finished the game, but I was in the final dungeon, where I was already PAST the free-roaming. (Yes, I realise I could've gone back to the free-roaming parts, but I felt a total urge of not at all )

    EDIT: Yes, I know that it's a gamespot review. I also know gamespot's reputation. I just wanted to type a counterpoint to the ridiculously high grades the game kept getting, no matter how futile. The review itself is pretty good, in my opinion

    Also, to drag it back on-topic: Pokémon was mentioned earlier, and I'm inclined to agree massively there. Yeah, it started out as a minor franchise, but it's been a bloody huge cash-cow for quite a while, and only now it's dying down a bit. They're just recycling the old game with new pokémon now, at least that's what it feels like to me. If people like it, yay them, but I'm sorta over it
    hehe, points well made. maybe i was rash to judge lol
    and i agree about pokemon too, played most of the one's on the GB/GBA, even gave a few on the DS a look, but felt its just the same game with diff monsters, as you said.

    TBH, i feel the same way about the Tekken series. I think it peaked at 3.

  8. #113
    Join Date
    Jul 2009
    Location
    New York
    Posts
    486
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Id vote for World of Warcraft....Its not a bad game, but god, people would sell their soul if they needed to play the game....Everytime they announce an expansion, you see WoW ads everywhere, people dont stop talking about it and shit.... Just imagine how fun would be to pull the plug of the WoW servers lol.... we'll see a world scale mass suicide


    Also, gotta say God of War... I like the game....but seriously, why every freakin hack n slash game must be compared and considered a GoW ripoff? If every H&S game is a ripoff of GoW, then games like CoD, BF, MoH and stuffs are all ripoffs of Wolfenstein and Doom, cause they are all FPS.... It doesnt make any sence...



    Ah yeh, about the Pokemon one....make a 1 game with all locations, gyms, leagues and pokemons, where you can actually have all of the pokemons and stuffs
    Last edited by Angelus!; 7th-March-2011 at 17:51.

  9. #114
    Join Date
    Aug 2010
    Location
    In your closet. Bring me food.
    Posts
    466
    Thanks
    2
    Thanked 1 Time in 1 Post

    Default

    Heavy Rain. Overrated mostly by the game creator himself. David Cage does not know what "humble" means. At all.

    But in general, I couldn't stand the game. I was decently excited about its release and even picked it up at midnight when the stores were unpacking it. Very disappointed.

    Briefly: Atmosphere was fucking fantastic once you got into the main storyline, and the high-adrenaline parts were a blast, but that story... Oh man, that story. I almost died falling into some of those plotholes. May not have helped that I have degrees in criminal psychology and creative writing (WORTHLESS FOR REAL JOBS ). There was little-to-no plausibility for many of the events.

    And it took me less than two days to beat. Waste of 60 bucks.

  10. #115
    Join Date
    Sep 2008
    Location
    Astral Void
    Posts
    4,564
    Thanks
    38
    Thanked 279 Times in 109 Posts
    Blog Entries
    3
    EP Points
    125

    Default

    Quote Originally Posted by Raype View Post
    FF was always linear. Choice was simply an illusion.

    Gare has never played Xenogears.
    If an FF game wasn't linear I'd be pretty confused. I could have sworn he talked about it at some point or another, I'm just crazy it seems .

    Getting around to it... | Available via Retroshare 16/7.

  11. #116
    Join Date
    Oct 2005
    Posts
    7,660
    Thanks
    6
    Thanked 78 Times in 27 Posts
    Blog Entries
    1
    EP Points
    55

    Default

    Quote Originally Posted by Angelus! View Post
    .. I like the game....but seriously, why every freakin hack n slash game must be compared and considered a GoW ripoff? If every H&S game is a ripoff of GoW, then games like CoD, BF, MoH and stuffs are all ripoffs of Wolfenstein and Doom, cause they are all FPS.... It doesnt make any sence...
    Hate to break it to you, but calling those games FPS only became popular in the late 90's early 00's. Before then? We called 'em "Doom Clones"

    (Also, "call of duty clone" DOES get used frequently.)

    Snow is the most horribly stereotypical gung ho tough guy I've seen in ages, and though he's faced with many 'horrible tragedies', his character remains as flat as it starts out
    I hate to break it to you, but you completely missed the point of his character. He even addressed this himself at one point. His development is more about understanding why he's the way he is, rather than having him change. Development/growth does not necessarily equal change.

    Quote Originally Posted by Shardnax
    If an FF game wasn't linear I'd be pretty confused. I could have sworn he talked about it at some point or another, I'm just crazy it seems .
    Probably explains some of the X-2 and XII hate. The only FFs that manage some nonlinearity (X-2 even had nonlinear plot!)

    He liked Xenoblade (Wii game, no relation to Xeno series besides the staff).
    Last edited by Raype; 7th-March-2011 at 18:37.

  12. #117
    Join Date
    Sep 2008
    Location
    Astral Void
    Posts
    4,564
    Thanks
    38
    Thanked 279 Times in 109 Posts
    Blog Entries
    3
    EP Points
    125

    Default

    Quote Originally Posted by Raype View Post
    Hate to break it to you, but calling those games FPS only became popular in the late 90's early 00's. Before then? We called 'em "Doom Clones"

    (Also, "call of duty clone" DOES get used frequently.)
    I hate to break it to you, but you completely missed the point of his character. He even addressed this himself at one point. His development is more about understanding why he's the way he is, rather than having him change. Development/growth does not necessarily equal change.



    Probably explains some of the X-2 and XII hate. The only FFs that manage some nonlinearity (X-2 even had nonlinear plot!)

    He liked Xenoblade (Wii game, no relation to Xeno series besides the staff).
    That's because they were Doom clones, I prefer Hexen. Ohhhhhh, ok . I don't have a problem with non-linear gameplay but, lots of games do it to an extreme and it's hard to figure out where you're supposed to be going next.

    Getting around to it... | Available via Retroshare 16/7.

  13. #118
    Join Date
    Aug 2005
    Location
    Monterrey, M�xico.
    Posts
    3,928
    Thanks
    168
    Thanked 9 Times in 2 Posts

    Default

    (X-2 even had nonlinear plot!)
    AND IT HAD DIFFERENT ENDINGS DEPENDING ON THE ORDER OF THE STUFF YOU DID OR DID NOT, BUT NOBODY REMEMBERS THAT, RIGHT?
    Well, there were only two, but that was a lot of difference compared to other FF's, there was a lot of choice about what point you were going to go next, and so on.
    /rant

  14. #119
    Join Date
    Feb 2005
    Posts
    10,524
    Thanks
    28
    Thanked 159 Times in 88 Posts
    EP Points
    105

    Default

    Fer, nobody remembers that because the majority of people turned the game off after the intro.

  15. #120
    Join Date
    Jan 2011
    Location
    The Egg Carrier
    Posts
    1,052
    Thanks
    31
    Thanked 40 Times in 30 Posts
    EP Points
    5

    Default

    Quote Originally Posted by Raype View Post
    I hate to break it to you, but you completely missed the point of his character. He even addressed this himself at one point. His development is more about understanding why he's the way he is, rather than having him change. Development/growth does not necessarily equal change.
    Oh I picked up on that. Problem is, even though he addresses his problem, it doesn't change that he's the most horribly stereotypical gung ho tough guy I've seen in ages. Him being the way he is and not changing, sure. That doesn't change the fact that he's a horribly written annoying character

Similar Threads

  1. Question Yourself: Gaming in 2010 Edition (Recovery!)
    By Tanthias in forum General Gaming
    Replies: 5
    Last Post: 27th-December-2010, 15:22
  2. Replies: 73
    Last Post: 24th-March-2004, 05:47

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social