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Thread: Ikaruga 2nd level in Chankast 0.25a

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    Default Ikaruga 2nd level in Chankast 0.25a

    I'm having graphical problems with the part where there are some rotating coloums, and flames should be coming out of their sides. I can only see the starting point of the flames, not the whole thing, which sucks quite much, as I don't know what to dodge.
    I'm using Chankast 0.25 alpha with an ATI Radeon 9600, if that helps anything.

    So, does anyone know how this can be fixed? I've seen that most people have experienced no graphic bugs so what could my problem be?

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    I also experienced this problem I;m not sure how it could be fixed though, I'll try and keep an eye out for any help.

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    Thanks! I did some searching and the most useful I could get was: "Wait for a new version of Chankast, OR memorize the flame patterns." Whoopee.

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    Quote Originally Posted by pkt-zer0
    Thanks! I did some searching and the most useful I could get was: "Wait for a new version of Chankast, OR memorize the flame patterns." Whoopee.
    Yeah Thats not the best answer is it , Well if I do come across anything I'll let you know

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    I wonder if the GameCube version can be played through then, I can't remember though if that was one of the games that worked with one of the GameCube emulators

    I know I have played that game through emulation (dunno if it was the Dreamcast or the GameCube version) the only errors when I played it through were in the endings background sky

    I have a G-Force FX 5600 though

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    I was playing through a Geforce MX 440 the last time I played this and the only problem I got was the one pkt-zer0 pointed out oddly

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    The best thing would be to actually buy a 2nd hand Dreamcast preferably one that you can play backups on without any mod chip or trick

    P.S. all PAL European Dreamcasts can play selfbootable games without any mod chips or tricks,the NTSC versions it depends when it was made but I don't have that info to hand.

    I'm not all that up to speed on GFX cards but I presume that yours works diff to mine anyway, I know my old G-Force 3 doesn't even touch my FX card, though it does also have 512 meg mem just for GFX
    Last edited by Zorlon; 21st-May-2005 at 20:08.

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    I think the date was november 2000 for the NTSC versions

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