Latest update on my "low-poly character model". Well it's not so low-poly... and I'm aiming for some kind of anime look. I'm definitely getting there. Still, there is SO much work to be done. It's hard to get the joint deformation to look good... And I mean REALLY hard... You won't really notice it on the image because I choose a position that really doesn't bend the joints at all...
Oh and I need to work on the eye texture. Not good enough...