Quote Originally Posted by blaylock View Post
Wow. Thanks for the detailed description and those good tips.
But do you mean that a character that moves on the sphere grid everytime they gain a level needs the same amount of AP to level up as a character which doesn't move even once?
I mean, Tidus has S.lvl 10 - he can move 10 spaces. And now, my thesis:

- Tidus1 makes 10 steps on the grid and now needs to reach lv.11. That will mean 2000 AP.

- Tidus2 does not make a step and is still at the beginning but still has a S.lvl of 10 and therefore needs just 1800 ap to reach lv.11.
I would assume Tidus1 is correct.

I have not been able to confirm your Tidus2 theory, but I imagine if that were correct, then the game would get ridiculously easier as you progressed. And I'm sure Square did not intend to do that.

You know there's an in-game tutorial, don't you? Try accessing the menu on the field screen, and looking up your desired term.


PS The best guarantee for an overkill is to have Yuna summon an Aeon, then use its [overdrive]. It would be wise to use Boost so the gauge fills up quicker and you're ready for the next major battle. Don't push your luck, though, because you are more suspectable to damage while doing this and the Aeon will be KO'd, losing your work. Try doing this near a Save Sphere, also.
Note that Yuna's Grand Summon overdrive allows you to use an Aeon's overdrive 2 consecutive times.
Entrust ability can also be a life-saver.