Rent it in countries where you would buy a copied version of the game in proper stores anyway?
Or rent it in countries where broadband internet access is relatively widespread and you could download it for free?
In other words, I don't think that the rent-n-rip method would be much of a factor, given that you can acquire stuff through alternative means much easier.![]()
If the modchip can't be used to play games from any region, then does it even have a legal leg to stand on? x_X Or are they still playing the 'backup your games and thereby extend the lifespan of your originals' card?![]()
I'm not sure the widespread 'buy a copied version in a store' option is a prevelant as you might suggest. Actually, other than 3rd world countries, it's nonexistant.
The Rent-N-Rip method is still very much alive and well, even with the rapid expansion of broadband. There's always a game you want that isn't 'out there', but it's on a shelf in a video store.
Last edited by Sprung; 30th-January-2007 at 13:36.
Uhh it's only Nintendo. I'm sorry but...They've been shit since the SNES, the N64 was O.K but it wasn't a great console, there was only a handful of good games. (Their portable systems are great, but they should give up with consoles) The Cube games are too damn expensive, and there's not enough good ones. The system lacks RPG's (ones that WEREN'T on the Dreamcast.)
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lolz
Icos I knew I'd make a few enemies with that statement...
But imagine a portable 360! Sure it'd over heat, but imagine what it could do!
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lol, seeyas(best get outta here before I'm banned lolz)
Exactly. If that happens thats just one less company to bring us our fix and then we would be stuck playing the shit the rest of them put out.
Damn. I download full PSX ISO's in that amount of time.
lolz.
Rent-n-Rip is great for dial up users.![]()
QFT. It's no different just because it's on a console instead of computer. It's still hurting the developers by reducing their sales figures. Not in how much money they make, but in a market sign of how good their stuff is to their publishers. Dev companies that don't sell well tend not to stick around, no matter how good their games might be, especially ones owned by a publisher like EA or Eidos.
As I was walking down the stair,
I met a man who wasn't there.
He wasn't there again today.
I wish, I wish he'd go away.