Quote Originally Posted by Cosmic View Post
Also RE3 and REmake fixed 99% of the problems with tank controls in the older style games simply by adding a 180 degree quick turn.

It blows my mind that people cannot get used to them in a slow and methodical puzzle game that was entirely designed around said controls, to the point that zombies were used purely as an excuse to have the bulk of the game's enemies shuffle towards you at a glacial pace.
Because people dont like to be challenged Tell you what, theres a great way to give yourself a laugh with new aged gamers that i learnt from youtube. Step 1) get a POPULAR trendy game from the past (Super mario world, doom e.t.c ya know). Step 2) sit them down infront of that game...Step 3) Laugh or try to kill yourself as they struggle with the first level on EVERY GAME, get angry, say "THIS IS SHIT AN OLD I DONT LIKE IT!" and throw the pad down. Thats why people don't like the controls man, they are retarded and want to be spoon fed, please keep in mind that games companies nowadays reward you for breathing in and out on the game :/ "you took a step foward!?!? have a cookie! Omg you hit your first enemy!?!?! TRUE GAMES MASTER!! HAVE ANOTHER COOKIE!!.....oh...my....GOD! They Accepted their first mission everybodeh!!" *starts fireworks!*. If im wrong about all that, then how did resident evil become big in the first place WITH those controls? :/

You might also want to take a look into the who makes up the majority of the casual gameing market (same demographic both TV and movies aim for.....), that is again who capcom are trying to target the games for and it isnt working.