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Thread: Display PAL Game Properly On NTSC System

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    I have tried the PAL4U and Zapper 2000 methods, but the best that I have been able to get is this (the following is the screen adjustment screen; the game starts normally and I navigate to the screen adjustment for a diagnostic image):
    disper1.png
    Please note that I have only tested this with an emulator (PCSXR) but when I use PCSXR to play a patched image without a Y-POS fix I get the following (which is the same result as with my physical PS2):
    disper2.png

    The ImportPlayer Lite method left me same issue as above.
    Even if it is impossible to display the entire image, do you know of a way that I can crop the top of the image instead of the bottom, or a way to crop both so that more of the bottom is displayed than the top?

    It may be worth noting that I have one of the newest models of PS2 (SCPH-90001) which doesn't support the earlier softmodding methods.

    EDIT: I tried setting ImportPlayer Lite to PAL to see if it would output in PAL, but it only changed the Y offset, effectively cropping even more of the bottom of the screen. Also, it is probably worth noting that I start burnt games with an Action Replay disc.

    ADDENDUM: As an afterthought, I have been able to play PAL games with emulators on an NTSC Wii (with Homebrew). It seemed to work by merging or removing certain lines throughout the screen so that the overall image could fit on an NTSC screen. Would it be possible to adapt this concept to PSX patches?
    Last edited by grandta13; 14th-June-2014 at 22:03.

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