There's more gameplay difference between BO2 and CoD4 than there is between SS and WW. A rehash is a rehash.
Those features are inconsequential without the software support to back it up, which is what the people not buying the system are looking at (myself included). It's Nintendo's fault for having so many ass backwards policies. You want to point a finger, go for the people who made a system that's not super easy to develop for and then shoved a bunch of regulations on top of the mess then released the whole thing at the dumbest possible time. You're making it sound like developers have some sort of vendetta. Newsflash: they're in it for the MONEY. If there was actual money to be had they'd be on the Wii-U like cobwebs on my genitals. As for why there's no money there, you can point at a few things, among them Nintendo themselves. You don't drop a turd in the middle of a room then wonder why nobody wants to go in there.$350 that might see a price cut when the other 2 next-gen consoles come out. $350 for a gaming console, not a mini-PC. $350 for free online serivces, free online MP, and a (mostly) friendly community. $350 for the same graphics as the other 2 next-gen consoles. Sony HDDs are also unreliable. At least MS can call themselves the kings of cheap memory. And as for the "not everyone cares to play emulators" point, you seem to think that not a lot of people like to be "ballin' on a budget" or enjoy a plethora of old-school games- much less 100s of them a la EmuParadise- for FREE!!! Especially since that kind of money is better spent elsewhere. It's not like I think everyone who likes games should buy a Wii U or any other next-gen console for that matter. It's just that the Wii U won't drain one's pockets like an XboxOne or PS4 would(hefty launch prices+subscription services+full retail price games).
But whatever generates your mass effect field, I guess.![]()
To note, the global install base for the Wii-U stands at just a little over 3 million. In order to post the numbers Motorstorm did, you'd have to sell a copy to every. single, Wii-U owner. This is more than just a little bit of an undersell, the Wii-U is just not economically viable and appears to be more trouble than it's worth. Why put it on there and do things the hard way when the other 2 competitors literally designed their systems around making it easy to make/port shit and aren't currently requiring integration with their motion controller gimmicks. You can shove a game on PC/PS4/XBO with little effort and hiring on a team just to handle dealing with Wii-U when that isn't going to put much money in your pocket seems like a bad business plan. Not to mention Nintendo's general fanbase not having a huge overlap with larger 3rd party developers these days.
Conversely, the situation with the PS3 featured a situation where porting wasn't overly complicated most of the time and it was doing well in Japan (so Japanese developers were prone to sticking with Playstation or making sure it got a port). Making a 360 game? Knock out a PS3 port. It won't cost that much and at least there's a decent sized fanbase located within our demographic that'll probably pick it up. The Wii-U just doesn't have that happening.
TLR Nintendo should have aimed for the low hanging fruit market. They didn't and it's going to hurt them pretty bad.