I like your questions, Bennie, so I'll join in on the convo. A bit late to the game, though, so hope no one minds if I catch up.
FFVIII is my choice as well. I first played it when I was pretty young and I've replayed it several times through since then, so Balamb Garden actually feels like a virtual home. I love it.
Bowser isn't my favorite, but he's so iconic that I'm having trouble of thinking of anyone elseMaybe, hm...oh ha, probably Ocelot Revolver. He cracks me up. Yes, definitely him
I'd leave games how they were made. I get pretty attached to each game's style regardless of when they were made. The graphics become as much a part of the game as anything else for me, though I can see how that could bring in a new/larger audience in newer generations for remakes and such.
Metal Gear Solid series, particularly the plagiarized theme for MGS2. My friend jokes that I should play that song at my wedding when I walk down the aisle and I have half a mind to do it
I actually like the E-sports scene. I've gone to a local convention a couple of times, and while I don't play any of the competitive games, I enjoy following the SC2 players. It's fun to cheer for my favorites and I manage decently enough to keep up with what's going on even though I don't play the game myself. And I have strange (only because I play very few of them) love for fighting games, so those are fun to watch, too, although I don't follow any of the players in that genre.
Due to Devi making me really happy by answering almost all my questions I have decided to carry on with my questions of the day.
Bennieboi's Question of the Day (28/12/2012)
If you could combine 2 games together what would they be, what elements would you take from both games and why?
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Bennieboi's Question Of The Day (now defunct)
I like when I feel as if I can really get involved in a game world or interact with the environment a lot, so... *takes a deep breath* ()
I'd take the item menu from Chrono Cross (I love that each item has an illustration and extra info when you pull up details); the setting interaction of point-and-click games (some of them get very creative with how much you can look at and what the comments/character thoughts are for each little thing, even if they're irrelevant to the game); the trade system and castle building system of Suikoden III (it's the only one I've completed, so I can't say whether the others have these same features, but I love them); the time system, changing NPC dialogue, main characters, and filler-like cutscenes from Resonance of Fate (aka End of Eternity. This game has some of my favorite characters ever, and the cutscenes often feature small bits of their daily life together while weaving in parts from the main plot. Plus you really get a sense of each NPC's personality as the days go by and they talk about different things, which I think is really neat. But I'm only half-way through, so no spoilers please!); then throw in the detective concept and high adrenaline events of Norman Jayden's storyline in Heavy Rain; and finish it off with the MGS series' epic (albeit sometimes confusing) endings - that's my perfect game, though I'm sure it would probably be a flop irl
Edit: Added in the question as a quote and realized I didn't answer properly at all.![]()
Last edited by Devi; 28th-December-2012 at 20:23.
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I kinda wanna see an rpg action game. I'd combine the S4 mmo and Borderlands together. Uh, if I had a third option I'd add in Mass Effect (1-3 ?) just for the sake of more skills since Borderlands only gives you one.Bennieboi's Question of the Day (28/12/2012)
If you could combine 2 games together what would they be, what elements would you take from both games and why?
What I really enjoyed in S4 was the melee system combined with side-dodging/dashing. Something about sliding behind your opponent to hit him/her with a giant sword backhand style and hearing CRITICAL is incredibly satisfying to me. Only problem is, rushing people with guns will usually result with bullet holes in you. Having infinite dodging makes it too easy as well. I'd probably make it like, a heavy attack would knock opponents back while you can spam light attacks and so and so just like S4.
What I like in Borderlands is how each manufacturer has something unique to them. There's also 6 different kinds of guns, and there's 4 elements making a lot of selective choices. Also, you can equip 4 guns. I like how in mass effect it felt like when I was picking a character it was their actual "Class." Playing a strict class kind of makes me want to play the game again as a different one. I do like how every class can do whatever though (but some better than others). I don't know how to put it really, I just liked having Lift and Singularity on Mass Effect 1 for crowd controlMore skills w/o being overpowered?
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Bennieboi's Question of the Day 01/01/2013
If you could live in any city from a game what would it be and why?
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Bennieboi's Question Of The Day (now defunct)
Hmm, my first choice would probably be Sim City, as long as it was a city I built
Otherwise, I'd say the Citadel from Mass Effect is a pretty cool place. I think Rapture from Bioshock is cool as well, but living there would be less than ideal with all the drug dependency and whatnot.![]()
Bennieboi's Question of the Day 06/01/2013
What are your views on the current discussion about Metacritic controversy about there not being many great games last year as there were previous?
Article here
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Bennieboi's Question Of The Day (now defunct)
I think the whole metacritic thing is taken way out of perspective anyway. I barely trust reviewers these days - why the hell would I trust a site that converts scores to a 100 point system and then takes the average of these numbers?
I think the biggest problem with metacritic is when you get those SS inspired companies like EA and Activision give out bonuses only if the game reaches say an 88%, etc. I remember there was a real stink about this when Dead Space came out - it hit 89%, and if it would have been a 90 then they would have gotten bonuses or something along those lines. Developers are living and dying by the metacritic rating, and that's just plain wrong.
You're absolutely right. What bothers me though is that I've read interviews where the developer says the goal is to get a metacritic rating of 85% during the development process. You could argue that he means they are shooting for quality, but I think the goal of any dev team should just be to make the absolute best experience they can and not worry about hitting some imaginary number and doing dumb things late in the process like add a multiplayer mode to a game that doesn't need it at all.![]()