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Thread: Magic: The Gathering

  1. #661
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    I don't think I've ever read a rulebook for Magic.

    Looked up things I wasn't sure of, but never read one.

  2. #662
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    Quote Originally Posted by Knightshade View Post
    I suggest you watch a couple of games to start learning then build a deck and try a game I learn better from playing then sitting and trying to read over the massive amounts of info in the rules.
    http://www.wizards.com/magic/tcg/res...?x=magic/rules
    this covers every thing from basic rules to FAQ's to the comprehensive rules.
    if you look at the comprehensive rules be prepared it will probably take 3+ years to read that and you still wouldn't comprehend most of it without actually playing
    Thanks for that

  3. #663
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    Also, TS is up.

  4. #664
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    There's no video on that page.

  5. #665
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    for luls download and look at the comprehensive rule book thing is fuck huge.

    here to give you an idea look at the table of contents also note the last page number that is the beginning of that section then you still have the glossary and credits.


    Contents

    1. Game Concepts
    100. General
    101. The _Magic_ Golden Rules
    102. Players
    103. Starting the Game
    104. Ending the Game
    105. Colors
    106. Mana
    107. Numbers and Symbols
    108. Cards
    109. Objects
    110. Permanents
    111. Spells
    112. Abilities
    113. Emblems
    114. Targets
    115. Special Actions
    116. Timing and Priority
    117. Costs
    118. Life
    119. Damage
    120. Drawing a Card
    121. Counters

    2. Parts of a Card
    200. General
    201. Name
    202. Mana Cost and Color
    203. Illustration
    204. Color Indicator
    205. Type Line
    206. Expansion Symbol
    207. Text Box
    208. Power/Toughness
    209. Loyalty
    210. Hand Modifier
    211. Life Modifier
    212. Information Below the Text Box

    3. Card Types
    300. General
    301. Artifacts
    302. Creatures
    303. Enchantments
    304. Instants
    305. Lands
    306. Planeswalkers
    307. Sorceries
    308. Tribals
    309. Planes
    310. Vanguards
    311. Schemes

    4. Zones
    400. General
    401. Library
    402. Hand
    403. Battlefield
    404. Graveyard
    405. Stack
    406. Exile
    407. Ante
    408. Command

    5. Turn Structure
    500. General
    501. Beginning Phase
    502. Untap Step
    503. Upkeep Step
    504. Draw Step
    505. Main Phase
    506. Combat Phase
    507. Beginning of Combat Step
    508. Declare Attackers Step
    509. Declare Blockers Step
    510. Combat Damage Step
    511. End of Combat Step
    512. Ending Phase
    513. End Step
    514. Cleanup Step

    6. Spells, Abilities, and Effects
    600. General
    601. Casting Spells
    602. Activating Activated Abilities
    603. Handling Triggered Abilities
    604. Handling Static Abilities
    605. Mana Abilities
    606. Loyalty Abilities
    607. Linked Abilities
    608. Resolving Spells and Abilities
    609. Effects
    610. One-Shot Effects
    611. Continuous Effects
    612. Text-Changing Effects
    613. Interaction of Continuous Effects
    614. Replacement Effects
    615. Prevention Effects
    616. Interaction of Replacement and/or Prevention Effects

    7. Additional Rules
    700. General
    701. Keyword Actions
    702. Keyword Abilities
    703. Turn-Based Actions
    704. State-Based Actions
    705. Flipping a Coin
    706. Copying Objects
    707. Face-Down Spells and Permanents
    708. Split Cards
    709. Flip Cards
    710. Leveler Cards
    711. Double-Faced Cards
    712. Controlling Another Player
    713. Ending the Turn
    714. Restarting the Game
    715. Subgames
    716. Taking Shortcuts
    717. Handling Illegal Actions

    8. Multiplayer Rules
    800. General
    801. Limited Range of Influence Option
    802. Attack Multiple Players Option
    803. Attack Left and Attack Right Options
    804. Deploy Creatures Option
    805. Shared Team Turns Option
    806. Free-for-All Variant
    807. Grand Melee Variant
    808. Team vs. Team Variant
    809. Emperor Variant
    810. Two-Headed Giant Variant
    811. Alternating Teams Variant

    9. Casual Variants
    900. General
    901. Planechase
    902. Vanguard
    903. Commander
    904. Archenemy

    Glossary

    Credits

    There is a difference between ignorance and stupidity ignorant people can be taught
    stupid people need to be shot.

  6. #666
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    Quote Originally Posted by Knightshade View Post
    for luls download and look at the comprehensive rule book thing is fuck huge.

    here to give you an idea look at the table of contents also note the last page number that is the beginning of that section then you still have the glossary and credits.


    Contents

    1. Game Concepts
    100. General
    101. The _Magic_ Golden Rules
    102. Players
    103. Starting the Game
    104. Ending the Game
    105. Colors
    106. Mana
    107. Numbers and Symbols
    108. Cards
    109. Objects
    110. Permanents
    111. Spells
    112. Abilities
    113. Emblems
    114. Targets
    115. Special Actions
    116. Timing and Priority
    117. Costs
    118. Life
    119. Damage
    120. Drawing a Card
    121. Counters

    2. Parts of a Card
    200. General
    201. Name
    202. Mana Cost and Color
    203. Illustration
    204. Color Indicator
    205. Type Line
    206. Expansion Symbol
    207. Text Box
    208. Power/Toughness
    209. Loyalty
    210. Hand Modifier
    211. Life Modifier
    212. Information Below the Text Box

    3. Card Types
    300. General
    301. Artifacts
    302. Creatures
    303. Enchantments
    304. Instants
    305. Lands
    306. Planeswalkers
    307. Sorceries
    308. Tribals
    309. Planes
    310. Vanguards
    311. Schemes

    4. Zones
    400. General
    401. Library
    402. Hand
    403. Battlefield
    404. Graveyard
    405. Stack
    406. Exile
    407. Ante
    408. Command

    5. Turn Structure
    500. General
    501. Beginning Phase
    502. Untap Step
    503. Upkeep Step
    504. Draw Step
    505. Main Phase
    506. Combat Phase
    507. Beginning of Combat Step
    508. Declare Attackers Step
    509. Declare Blockers Step
    510. Combat Damage Step
    511. End of Combat Step
    512. Ending Phase
    513. End Step
    514. Cleanup Step

    6. Spells, Abilities, and Effects
    600. General
    601. Casting Spells
    602. Activating Activated Abilities
    603. Handling Triggered Abilities
    604. Handling Static Abilities
    605. Mana Abilities
    606. Loyalty Abilities
    607. Linked Abilities
    608. Resolving Spells and Abilities
    609. Effects
    610. One-Shot Effects
    611. Continuous Effects
    612. Text-Changing Effects
    613. Interaction of Continuous Effects
    614. Replacement Effects
    615. Prevention Effects
    616. Interaction of Replacement and/or Prevention Effects

    7. Additional Rules
    700. General
    701. Keyword Actions
    702. Keyword Abilities
    703. Turn-Based Actions
    704. State-Based Actions
    705. Flipping a Coin
    706. Copying Objects
    707. Face-Down Spells and Permanents
    708. Split Cards
    709. Flip Cards
    710. Leveler Cards
    711. Double-Faced Cards
    712. Controlling Another Player
    713. Ending the Turn
    714. Restarting the Game
    715. Subgames
    716. Taking Shortcuts
    717. Handling Illegal Actions

    8. Multiplayer Rules
    800. General
    801. Limited Range of Influence Option
    802. Attack Multiple Players Option
    803. Attack Left and Attack Right Options
    804. Deploy Creatures Option
    805. Shared Team Turns Option
    806. Free-for-All Variant
    807. Grand Melee Variant
    808. Team vs. Team Variant
    809. Emperor Variant
    810. Two-Headed Giant Variant
    811. Alternating Teams Variant

    9. Casual Variants
    900. General
    901. Planechase
    902. Vanguard
    903. Commander
    904. Archenemy

    Glossary

    Credits
    I never read that much for my exams though.

  7. #667
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    it's easier to get the basics get your ass handed to you in a couple of games edit your deck accordingly and try again the only way to get true experience is with hands on trial and error.

    There is a difference between ignorance and stupidity ignorant people can be taught
    stupid people need to be shot.

  8. #668
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    Don't ask me though. I have zero patience when it comes to teaching.

  9. #669
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    Quote Originally Posted by Knightshade View Post
    it's easier to get the basics get your ass handed to you in a couple of games edit your deck accordingly and try again the only way to get true experience is with hands on trial and error.
    I better buy some cards.

  10. #670
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    here's part one on learning to play for a starter video.

    There is a difference between ignorance and stupidity ignorant people can be taught
    stupid people need to be shot.

  11. #671
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    http://cockatrice.de/index.php?a=download

    free online magic nothing to buy just download run use oracle to import cards and create your deck.

    There is a difference between ignorance and stupidity ignorant people can be taught
    stupid people need to be shot.

  12. #672
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    Quote Originally Posted by The Wyrm View Post
    Also, TS is up.
    wait long enough to say so

  13. #673
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    Quote Originally Posted by Knightshade View Post
    http://cockatrice.de/index.php?a=download

    free online magic nothing to buy just download run use oracle to import cards and create your deck.
    So why there booster pack for 20$. I think that have good cards. Should i buy?

  14. #674
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    Y U TROLL ME FORUM STAFF?

    Anyway, yeah, good luck learning how to play if you are serious. If Spose still has the links I gave him and he wants to post them they are good. I don't want to go to the pages again to get them though, not for Mohit anyway.

  15. #675
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    Quote Originally Posted by CyƤegha View Post
    Y U TROLL ME FORUM STAFF?

    Anyway, yeah, good luck learning how to play if you are serious. If Spose still has the links I gave him and he wants to post them they are good. I don't want to go to the pages again to get them though, not for Mohit anyway.
    I have a premonition of how it's going to go down.

    'Learn to play.'
    Try to cheat.
    Get upset and pretend like there was no cheating.

    Want to play a game, Gypsy?

    Getting around to it... | Available via Retroshare 16/7.

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