That's normal, since "Use Media Engine" option(needed for video decoding) was disabled at default.
I'm quite unsure why the game crashed when the actual gameplay start (didn't happen for me though, with or without using the said configuration), however "Enable saving GE screen to Textures instead of Memory" was known to cause problem(in term of game compatibility) but in return with some speed boost, which depends on the CPU you have.
Run with default settings first, see if that can produce the same problem.
Try the previous version from automated builds, r2444, r2450 or something.