Quote Originally Posted by murderizzle View Post
Okay, so I tried running it with default settings, and I got this problem at the main video sequence. As you can see, my CPU was at 30%, and my framerate was at 14 FPS.
That's normal, since "Use Media Engine" option(needed for video decoding) was disabled at default.

Quote Originally Posted by murderizzle View Post
When I configure it to the setting of the Tut, I check the "Enable saving GE screen to Textures instead of Memory". Once I do that, it runs at about 100-90 FPS. Its a drastic improvement, and as you can see my CPU was still running at 30%. (I also check the "ignore invalid mem access", "use media engine", "extract media files to tmp folder", and "decode with sonic stage" which I have, but am not sure how it works with JPSCP...)
I'm quite unsure why the game crashed when the actual gameplay start (didn't happen for me though, with or without using the said configuration), however "Enable saving GE screen to Textures instead of Memory" was known to cause problem(in term of game compatibility) but in return with some speed boost, which depends on the CPU you have.

Run with default settings first, see if that can produce the same problem.

Quote Originally Posted by murderizzle View Post
I do skip all the movies, but I believe its right when the gameplay starts that it crashes. Just up an quits. I've tried it on the previous versions from the JPCSP website, but not automated builds. I don't know if this build just doesn't accept it, or what. I'm at a loss..
Try the previous version from automated builds, r2444, r2450 or something.