One had the best plot in a lot of ways.
A series of rooms, the entire plot comes largely from reading between the lines and various data logs/discussions. A shadowy organization that's vaguely defined is fighting another vaguely defined organization out of sight. Oh, and incredibly absurd shit keeps popping up but everyone appears to be extremely nonchalant about it. How did we invent the iPod? We didn't. We just dug one up, figured out how it works, then repackaged and sold it. And a cast of characters you could fit in an average sized phone booth without difficulty. Quite similar to the work of a certain nihilistic writer. The historical story tackled a very interesting period of history from an unusual angle and managed to be shockingly historically accurate. Grinding aside it did a great job of things.
'course not everyone was able to understand it/find it and the plot got heavily casualized once Desmond hopped into the Mystery Machine.
Assassin's ZOINKS managed to make things a lot easier to find since they introduce a character (well, two) to spoon feed you a couple datalogs and some historical context. They made the whole black and grey morality thing a bit more blatant (good guys? Desmond we're assassins. We KILL PEOPLE FOR A LIVING.) and by pointing out that, well, hey, the templars might be planning to use the apple, but the assassins have been using them for
centuries in a similar context but on a slightly smaller scale. And they're pretty close in terms of dickishness. Who cares if your brain fries? We don't. Now back to level grinding because we need to get our hands on more of these ancient artifacts that have caused everything up to and including nuclear fucking war.
And all that is before 2 ends.
