I really liked the dashing and wall jumping additions. The dashing got a little overwhelming for me at parts though, it was too much to think about
I remember an arcade game version of megaman, where you could fight all of the bosses with a friend in co-op, I really enjoyed that
Also, I'm really sort of liking Valkyrie Profile, although it doesn't explain quite enough IMO.
Last edited by Kouen Hasuki; 10th-September-2011 at 06:46.
The good endings explain a lot of VP's story.
But you have to work for it.![]()
In that case, they do a good enough job as far as PSX RPGs go. This was back when manuals actually meant something, and when games didn't make you walk through a drawn out tutorial before you could do anything.
You could probably do it in 1 to 2 depending on how well you place your save files and how well you do with using the ending mechanics.
And no, it's pretty much for the best to simply go for the best possible ending from the start. Being that it makes the most sense, explains the most, and is the canonical ending for the other entries.
Back in my day, we didn't even have tutorials. If you fucked up, you done fucked up boy, and your parents will never love you again.
PSP also has CGI Cutscenes like this
art_7469_id_2.jpeg
Is that the same as the PS1 Version? Just curious of the changes