
Originally Posted by
TheRealSpiders
SF4, really I was just sort of toying with characters I normally wouldn't play with, so I just happened to pick her up. To be quite honest I'm not even sure where to being on how to play with her.
Toying around is good. It helps you understand the character better so it helps when you fight against said character.
Makoto is pretty hard to use. Her combos are basic but require Hayate (dash punch) cancels most of the time. Generally you want to play patient because most of the cast can keep you out. So try to focus dash fireballs to get in. Except against Sim or Guile where you want to Tsurugi (axe kick) over fireballs. I find that she is more accessible in AE vs Super. She only has two get off me moves, EX orochi (overhead chop) and EX Karakusa (choke grab). EX orochi has invicibility but EXKarakusa only has super armor so they both can be beaten. Her super also has invincibility but her EX moves are so good. Makoto with meter is very scary! Try to watch how you use meter. Defensively you can beat most crossups with Fukiage(Up punch) so that's always a good choice.
She is pretty much a faster T-Hawk. You want to work your opponent in the corner and get in. Then once your there bait out reversals on your opponents wake up. Use your pokes to get in like cr. strong (mp), toward + strong (that funky looking forward punch, and st. strong (the double arm karate punch) to get in.
From there just practice safe jumps and option selects.
Bad matchups are Gief, Hawk, Ken, Cody, Viper, Rog...
Good match ups are Sim, Rose, Sakura, Vega...
No my name is not a NARUTO reference. Its my last name translated from Hawaiian to english!
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