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Thread: The "Official" Fighters Hang Out - Now With More Fighters

  1. #1351
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    I'm gonna play some MvC2 now.

  2. #1352
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    Quote Originally Posted by Supreme Warrior View Post
    When you make them combative?
    icwatudidthar. Who wants to fight with Phoenix Wright when you can use actual Phoenix and light shit on fire?

    Also: Nemesis is into bondage, the safe word is Banana.

  3. #1353
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    Quote Originally Posted by TheRealSpiders View Post
    icwatudidthar. Who wants to fight with Phoenix Wright when you can use actual Phoenix and light shit on fire?

    Also: Nemesis is into bondage, the safe word is Banana.
    Banana.

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    Quote Originally Posted by manoftheleaf View Post
    Ok so I have a question for you guys....

    I have been practicing Kazyua (T6) bread and butter combos. It seems that I cannot to them all the way effectively.

    The combo is:

    EWGF (Electric Rising Uppercut) or WS 1 2 , 314, d/b+2, B!, ff, d/f+3, d/f+1 f+2

    The problem is that when I dash to get in the range to hit him with d/f +3 (Impaling Knee), they bounce too far for the d/f+1 f+2 to connect.
    If I dash later all of it doesn't combo but the d/f+3, d/f+1 f+2 connects. Meaning I get two combos 5 hit combo then a 3 hit combo.
    So do I have to dash cancel the bind move? Any response is appreciated.

    Such terminology makes my brain hurt.

    Anyway, what game are you talking about?

    Getting around to it... | Available via Retroshare 16/7.

  5. #1355
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    Quote Originally Posted by Nemesis View Post
    Face it.
    She has a whip.
    A FUCKING WHIP.
    Into that are you ?

    Getting around to it... | Available via Retroshare 16/7.

  6. #1356
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    Tekken 6
    No my name is not a NARUTO reference. Its my last name translated from Hawaiian to english!
    facebook.com/techhitts
    twitter @techhitts
    youtube.com/user/manoftheleaf
    twitch.tv/manoftheleaf

  7. #1357
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    Oh, outside my realm of knowledge. I stick to 2D fighters, or 3D on a 2D plane.

    Getting around to it... | Available via Retroshare 16/7.

  8. #1358
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    Quote Originally Posted by Shardnax View Post
    Oh, outside my realm of knowledge. I stick to 2D fighters, or 3D on a 2D plane.
    those are the best aint they?

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    Quote Originally Posted by Supreme Warrior View Post
    those are the best aint they?
    That they are .

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Supreme Warrior View Post
    those are the best aint they?
    I agree, that or I just don't like Tekken.

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    Quote Originally Posted by TheRealSpiders View Post
    I agree, that or I just don't like Tekken.
    I've never liked it much.

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Shardnax View Post
    I've never liked it much.
    I'll play it on occasion, I'm just garbage at it. I don't like the heavy reliance on combos.

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    Quote Originally Posted by TheRealSpiders View Post
    I'll play it on occasion, I'm just garbage at it. I don't like the heavy reliance on combos.
    I haven't played in years, I'm sure I'd be bad .

    Getting around to it... | Available via Retroshare 16/7.

  14. #1364
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    well, Tekken is a hella lot better than virtual fighter, that series is just ugh, ugly ass character models, slow as snail shit controlling , imputing commands is a bitch, no fucking story whatsoever.

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    You can charge either down+back or down+forward no matter which direction you are facing if this helps any. I know it is also like this in Super Turbo for both Guile and Vega's super. I tend to do better on on the 2p side of the screen and people who figure this out try to keep me on the 1p side. I have trouble linking moves together with charge characters, which is why I don't use them. I am not sure about SF4, but in some SF games you can save the charge like Chun Li's super in SSF2 turbo you can charge the move, do the motion and still move forward while saving your charge, and just press kick to initiate the super.
    Last edited by crimsonedge; 6th-August-2011 at 19:17.

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