My processor was too slow to handle it. My only problem is is Kyo's move list, he departed from his pressure set in favor of the 94' style (ground wave instead of the punch chain) when XII rolled around.
Iori lost his Orochi powers? Iori has always been fast so the only difference is a lack of a projectile move. I like Ash's move list, they added a back hold, and it makes him even better. The game looks great, the arcade rip forcibly changes the aspect ratio though. The only major difference (and this was present in XII) is that it's a little harder to get in on someone without rolling.
Last edited by Slacker Magician; 10th-July-2011 at 22:58.
The supers for some characters can be done mid-air now, forgot about that.
Saiki was much more of a challenge than Dark Ash.
I've gotten pretty good with Ash, as he's replaced Kyo for me. Ash is the only character with holds that I've been able to use right (other than various versions of Ralf).
I always wanted to be good with Ash, but I could never zone or poke properly with him, KoF feels like it has so many more jump-in opportunities than other fighting games, at least for me, then again I'm bad at it.
Unrelated, MvC3 Ultimate, I guess I'm just going to throw ALL OF MY MONEY at Capcom. IT'S GOT ROCKET RACCOON AND DR. STRANGE. WHAT?