Personally I believe atmosphere in a game is what makes it truly scary. Take Amnesia: The Dark Descent the character you are playing as is in a dark environment and you constantly hear footsteps behind you and you have to run. Another perfect example of well executed atmosphere is Eternal Darkness on the gamecube. Eternal Darkness's atmosphere was one of more or less insanity, things that aren't really there, as well as programmed in-game glitches that not only add to the horror of the game but as well to the wtf moments in it. One of the perhaps funniest in there is when you finish one of the first couple of chapters in the game a screen pops up and tells you thanks for playing the demo of this game and the real copy comes out at a certain date, another example is your character falling through the floor only to find that you haven't even gone up the stairs yet.
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.
- James Oliver Rigney Jr. aka Robert Jordan (God rest his Soul.) 10-17-1948 to 09-16-2007