Page 10 of 11 FirstFirst ... 567891011 LastLast
Results 136 to 150 of 157

Thread: Marvel vs. Capcom 3: Fate of Two Worlds

  1. #136
    Join Date
    Jan 2011
    Posts
    1,260
    Thanks
    2
    Thanked 17 Times in 8 Posts

    Default

    Quote Originally Posted by Lee View Post
    Okay this will might sound odd, but if i was going to play MvC3 for the very first time, What's a good "starter" team?
    Everyone is pretty well balanced in MvC3, so there is less of a gap in terms of what's required to learn a character here than there are in most of the versus series. That said, you probably want to avoid Phoenix until you've got a handle on the game. (As she has by far the least health of anyone.) And probably Trish too, as she's very strategy oriented. You might consider a character like Dante for your point man though, as it seems most newer players and those genuinely unfamiliar with versus fighters have an easier time adapting to his moveset. Really, it's going to boil down to your preference in the end and whatever personal playstyle you find you enjoy the most. (And that which works best for you.)

    Experimentation, in other words, is your best bet. What you want to try and do though, is find one main character you feel comfortable with and have them on point in most of your fights, with a secondary character you can fall onto if the first dies. (Ideally, having these two characters be good at different things.. that way you can adapt to different encounters better.) Your third character should probably be reserved mostly as an assist, though you're going to want to still be able to hold your own with this character in case of an emergency. A solid assist is incredibly important as you get deeper into the game.. Without a good assist, you could find yourself in some serious trouble as you face players of progressively higher skill.

    My policy is usually this: One Ground or Ground\Air man on Point that does the majority of the damage, One Air man that can be tagged in or fallen back on to take point when necessary (this character also preferably has a tilt-up assist, or some kind of launcher), and one character that has a really good pressure assist that can distract\punish anyone on the ground whenever possible. (Though again, you need to be able to use this character if it comes down to it. So they can't just be used as an assist without you having no understanding of how to play as them.)

    Storm acts as my point man personally, I use her to lay the beat-down on people on the ground and try to juggle them up into the air with repeated lightning-attack's. I use Morrigan as my air man, usually having Storm setup a combo that leads into Morrigan tagging in and finally following through with one of her hypers. (Darkness Illusion is wonderful.) I have Shadow Blade set as Morrigan's assist, as it makes a nice launcher and punishes anyone trying to dive on Storm from overhead. Storm herself is using Lightning Attack as her assist at the moment, which admittedly isn't the best.. I might start using Whirlwind instead, as that could prove a nice pushback for relieving pressure off of Morrigan from time to time. (Lightning Attack is quick though, it's just more a matter of trying to get that assist to connect.) Phoenix is on TK Overdrive for her assist, which I use as my pressure on the ground to keep an opponent locked down whenever possible.. It deals nice damage when it connects, and it's pretty fast. When forced to play Phoenix herself I vary it up between games of keep-away and raw brute force bull-headedness. (I charge in without fear, in other words.) I usually only pull Phoenix out when I have 5 Full Bars and can spare her death should it occur. I generally then go completely apeshit on my opponent as Dark Phoenix and destroy them in a flurry of fire. (This is also about the only time I ever use X-Factor.. It really makes her quite ridiculous.)

    I rarely use hypers in my strategies unless I already have Dark Phoenix up, or if I already have a huge advantage over my enemy. Or.. if I vary it up and have Morrigan on her Dark Harmonizer assist, which gives you a quick 30% bonus to your hyper bar. (Can build up a bar so very quickly with that assist..) Ice Storm is is my hyper of choice when I find I have an opening in the middle of battle.. Otherwise, Darkness Illusion is what I always try to sneak into the middle of my combos. Aaaand.. Wow this post came out a lot longer than I was expecting it to.

  2. #137
    Join Date
    Feb 2010
    Posts
    1,090
    Thanks
    0
    Thanked 64 Times in 13 Posts

    Default

    I was planning on playing you Krisan, but now I realize how outclassed I am.

  3. #138
    Join Date
    Jan 2011
    Posts
    828
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    This lag is awesome.

    I'd prefer my characters do nothing when I press buttons, so it's perfect for me.

    Not being able to do a simple magic series? Lovely.

    But then very rarely I get a match with little or no lag, and its just horrible... Actually having control over my characters? No thank you.

  4. #139
    Join Date
    Dec 2010
    Posts
    603
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default

    So, played this with a friend at their place. Cant say I'm overly impressed. It really does feel like a reskinned TvC. One that was then handed to a photoshop nublet who wants to put LENSFLARE ON EVERYTHING. (Not actual lensflare, obviously. I'm more talking about the need to put overly obnoxious effects on every surface possible.)

    It isn't a bad game, but after Blazblue/SSFIV it definitely feels ...Hmm.

    Unrefined isnt really the word. Its a solid game. Challenging as well, in the fact that there is a lot that can go right/wrong in a fight.

    I guess it doesnt feel very technical, though? It's difficult to explain, but I can more or less beat the controller against my forehead and manage at least a 40 hit ground bounce/air juggle. If I rub the controller against the floor I'll probably even manage a midair character swap continuation. I guess it feels like there are some heavy training wheels on this badboy. I recall spending hours getting Strider's air juggles pixel perfect, but I can accomplish combos twice as long with Dante without even having practiced.

    Its a fun and enjoyable game, but I cant see myself getting as absorbed as I did with MvC2. I still need to pick it up, though, I rather enjoyed it in the same vein as I did TvC.. which is to say, loafing in a recliner and kind of giggling maniacally at just how ludicrous the fight was getting. All DBZ up in this bitch.

    Oh, right, also Sentinel is as broken as ever, and anyone who uses him as a third simply for the Xfactor bailout needs to die in some kind of fiery accident.
    Last edited by Chocobolicious; 19th-February-2011 at 21:00.

  5. #140
    Join Date
    Jan 2011
    Posts
    1,260
    Thanks
    2
    Thanked 17 Times in 8 Posts

    Default

    Quote Originally Posted by Quiji View Post
    I was planning on playing you Krisan, but now I realize how outclassed I am.
    Well, I think we'd have fun playing even if that were the case. (I don't consider myself awesome at this genre.) So I'd still like to play sometime if you want to.

    Quote Originally Posted by Chocobolicious View Post
    I guess it doesnt feel very technical, though? It's difficult to explain, but I can more or less beat the controller against my forehead and manage at least a 40 hit ground bounce/air juggle. If I rub the controller against the floor I'll probably even manage a midair character swap continuation. I guess it feels like there are some heavy training wheels on this badboy. I recall spending hours getting Strider's air juggles pixel perfect, but I can accomplish combos twice as long with Dante without even having practiced.
    MvC2 took years to accomplish the level of competitive edge it had, and it's roster was half trash by comparison to MvC3's. It's going to take awhile for the metagame to be fleshed out of MvC3. (And yes, the controls are more streamlined so that things don't take hours on end or even months on end to learn, I do not see how this is a BAD thing.) There's quite a lot of potential in this game, you just have to give it time.


    Quote Originally Posted by Chocobolicious View Post
    Oh, right, also Sentinel is as broken as ever, and anyone who uses him as a third simply for the Xfactor bailout needs to die in some kind of fiery accident.
    He's basically the Cable of MvC3 right now. (Cable in the early MvC2 days was nigh on impossible to counter unless you built your whole team around countering him specifically. That eventually changed over time as people delved deeper into the metagame, though.) He is actually VERY easy to counter with certain characters, though.. Dark Phoenix has the ability to completely lock him down with TK Shot spam. (It sounds like a bit of a scrub tactic, but she fires those damn orbs so fast, and Sentinel is so inherently slow that it pretty much leaves him immobile.) Likewise any flying character can fuck with him if they stay in the air, or if they dive bomb him directly from above. (You can honestly just wait out his entire X-Factor with a flying character by playing a game of keep-away..)

  6. #141
    Join Date
    May 2009
    Location
    some sleazy interview office
    Posts
    2,935
    Thanks
    17
    Thanked 24 Times in 22 Posts
    EP Points
    10

    Default

    Quote Originally Posted by Quiji View Post
    Volnutt over Tron. That would of been amazing.

    NEVAR, tron is amazing and WAY better than vollnut, if i had the option of still getting megaman (which i didnt) over getting tron i would say "fuck no, tron FTW"

    First Interview.... sees the couch
    Hello, i am the casting Couch. you have probably seen me in locations that you can ether not tell anyone, or places you wish you never visited if you know what i mean

  7. #142
    Join Date
    Jan 2011
    Posts
    828
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    I wonder who won the recent DLC polls...

    No one seems to want to tally it up, myself included. But hey maybe if I get really bored I'll trudge through the 400 pages each side and bring a list back here.

  8. #143
    Join Date
    Jan 2011
    Posts
    1,260
    Thanks
    2
    Thanked 17 Times in 8 Posts

    Default

    Megaman X and Phoenix Wright were supposedly the top two Capcom side, last I checked. I don't know who made it Marvel side though. I believe Psylocke was relatively high in the polls, as was Cyclops.

  9. #144
    Join Date
    Jan 2011
    Posts
    828
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    The last time I checked (back when there were about 200 pages each), Gambit and Strider were both number 2... and Phoenix Wright and Ms. Marvel were both number 1.

    I just hope there's more than just two more DLC characters.

    Well, polls are ending tonight anyway, so by tomorrow the results will be in. I'll be patient.

    *crosses fingers for Strider*

  10. #145
    Join Date
    Jan 2011
    Posts
    1,260
    Thanks
    2
    Thanked 17 Times in 8 Posts

    Default

    Strider would likely require some licensing mumbo-jumbo to be worked out in order for him to be added.. That doesn't mean he can't be added, mind you, but I don't know if Capcom wants to delve into that for a DLC character. I do think X is highly likely though, and from the looks of it when I was digging around in the game data.. Frank West might make a come back, and Doc Ock looks to have a very good shot at making the roster.

  11. #146
    Join Date
    Dec 2010
    Posts
    603
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default

    I'd like to see Firebrand. He was a pretty decent character in SvC: Chaos. There were actually a couple of pretty nice additions. Following the line of Capcom characters I'd like to see, Jedah(?) from Darkstalkers had a lot of fun moves as well and I think he'd fit in with the current roster rather neatly.

    As for who Id ever like to see in Marvel, I dont really know. dark Phoenix was one of the characters I'd wanted back since the begining. The execution is a bit weird, considering her actual comic powers and all, but she was pretty fun to play as so I cant complain.

    Meh meh, I need to just pick this up and really camp on it. I know it being easier to access isnt a bad thing, but I suppose I just get kind of bored with it. TvC was the same. A really fun game, but it didn't feel like I really had to work to master any particular character. Still, Rift is coming out soon and I dunno if MMO will allow time to play fighting game... Hmm. Maybe I'll go slum by gamstop this tuesday.

  12. #147
    Join Date
    Jan 2011
    Posts
    1,300
    Thanks
    23
    Thanked 33 Times in 25 Posts
    Blog Entries
    1
    EP Points
    15

    Default

    Ms. Marvel would be fucking awesome.

    I would like to see Venom or Sentry myself.

  13. #148
    Join Date
    Jan 2011
    Posts
    1,260
    Thanks
    2
    Thanked 17 Times in 8 Posts

    Default

    MvC3 still requires work to master, it's just a lot of that work is now mostly seated in strategy as opposed to raw muscle memory. (Not that strategy wasn't a part of it before, it's just it takes a front seat in this particular game.) Group synergy is going to play a gigantic part in how the competitive side of this game pans out.. likewise, finding out ways to bait your opponent or fake them out from character to character is going to be very important in this game I think.. There's really a LOT of potential in this game if you think about it, it's just going to take time to realize it all I think. It's a really fun game though regardless, and I feel that's what's really important above all else.

  14. #149
    Join Date
    Jan 2011
    Posts
    828
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Well, I think Moto Kikaku would want any attention for Strider they could get. Especially if it means money in their pockets.

    Or, wait, are they defunct?

    Well, anyway, I just really hope he's in. I think the re-release of MVC2 would allow the licensing process to be far smoother, and the profits from adding him as DLC could make it worth it. I mean its rare to come across anyone who's voting who doesn't include him, so it's obvious he has a HUGE fanbase willing and able to purchase him as DLC.

  15. #150
    Join Date
    Jan 2011
    Posts
    1,260
    Thanks
    2
    Thanked 17 Times in 8 Posts

    Default

    Popularity certainly isn't his shortcoming, you can say that again. It's just going to boil down to whether they can work it out legally or not and in such a way that makes it profitable to do so. I'd like to see him included myself, so I hope they do, but it's not going to surprise me if for whatever reason they can't work it out.

Similar Threads

  1. Post your items for trade here..
    By ccdart in forum ROM & ISO Requests
    Replies: 321
    Last Post: 25th-June-2012, 00:25
  2. Please list your items here.
    By Stark in forum ROM & ISO Requests
    Replies: 9
    Last Post: 7th-November-2004, 20:20

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social