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  1. #11
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    Star Ocean: 2nd Story: Battles are random, but in 3d and real-time in the fight. You run around as one of your characters and you can switch between the four possible party members at any time while the other three are AI controlled. I <3 this game's battle system.
    Chrono Cross: Rather than the normal turn system, each character gets 7 "stamina points". You use 1-3 per attack, depending on the chosen strength, and 6 to cast a spell, and the points recharge as other characters and enemies act. You can switch between your currently acting party member at any time between 3.
    Threads of Fate: Full real-time action RPG with onscreen enemies and no seperate battle screen. Two different playable characters with very different styles, though the main game itself is short-ish.
    Parasite Eve:You have turn times in battle, but when not acting you can move around to avoid enemy attacks. The customization system for weapons is hugely deep and quite enjoyable.
    FF8? It's a normal turn based RPG, but the battle mechanics because of the Junction system certainly is different from the typical RPG. Rather than MP for spells, you "draw" copies of the spell from enemies and draw points, and you can only cast a spell as many times as you've got copies of it. Summon creatures play a big part in the battle mechanics.

    Dak'kon: Delaware St. John 1 & 2. There's a third game coming out soon. They're short as hell, but the story of them is good, and the puzzles aren't the typical frustrating sort (well, that's how I classify them ) in most adventure games. If you're gonna try out one of the games to test the quality, go with the second game. The first doesn't get good until the second half. http://bigtimegames.com/delaware_vol2.html
    Last edited by Jetsetlemming; 22nd-January-2007 at 13:24.
    As I was walking down the stair,
    I met a man who wasn't there.
    He wasn't there again today.
    I wish, I wish he'd go away.

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