please help me I have a game for PSX and cdda is in .ape format I need to convert to normal .bin format for working cdda tracks when I burn to a cd or play on emulator
there is a picture - http://i.imgur.com/jDghM5L.png
please help me
please help me I have a game for PSX and cdda is in .ape format I need to convert to normal .bin format for working cdda tracks when I burn to a cd or play on emulator
there is a picture - http://i.imgur.com/jDghM5L.png
please help me
My Consoles:
PS1 Chipped
PS2 Chipped w/Matrix Infinity 1.99
PS3 CFW Rogero 4.55
PSP CFW 6.60 Pro-B 10
Xbox Softmodded
Xbox 360 RGH
WII Softmodded
use the following guides
ECM And APE Guide to convert to lots of bin files and a cue file
Convert to/Create a bin+cue with ISObuster to convert the above files to a single bin file and a cue file
Mod projects - XBOX
Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
[Quest Packs Collection]
GTA San Andreas - Hot Coffee [COMPLETE]
[Mod ready] & [Full ISO ready]
GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
Please can all ESR users post your results here to help with the project and others wanting to use ESR
thank you very much for help but still not working 100% I have it tracks in bin but when I mount cue in folder with game and tracks disc is normal but I need audio cd because every cdda game is like audio cd
cue is only with game but not tracks please help
Last edited by seznam88; 27th-November-2013 at 13:43.
My Consoles:
PS1 Chipped
PS2 Chipped w/Matrix Infinity 1.99
PS3 CFW Rogero 4.55
PSP CFW 6.60 Pro-B 10
Xbox Softmodded
Xbox 360 RGH
WII Softmodded
I would help but no idea what the issue is, your post is not clear to me.
If you followed what I recommended you should have 1 bin file and 1 cue file for the game now, the cue will list all audio tracks.
From there you can either use ePSXe (dirrectly no mounting needed) or some other PSX emulator or you can burn it and play on real hardware if it is modded in some way
ePSXe 1.7.0 to 1.9.0 will only work with CDDA if the default sound plugin is used or you have certain hacked versions of 1.7.0/1.8.0
Last edited by Zorlon; 27th-November-2013 at 14:37.
Mod projects - XBOX
Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
[Quest Packs Collection]
GTA San Andreas - Hot Coffee [COMPLETE]
[Mod ready] & [Full ISO ready]
GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
Please can all ESR users post your results here to help with the project and others wanting to use ESR
I still donĀ“t have it another tracks in cue file
picture there - http://i.imgur.com/68UKG4L.png
but I have it tracks in .bin
picture there - http://i.imgur.com/0vO92Tr.png
My Consoles:
PS1 Chipped
PS2 Chipped w/Matrix Infinity 1.99
PS3 CFW Rogero 4.55
PSP CFW 6.60 Pro-B 10
Xbox Softmodded
Xbox 360 RGH
WII Softmodded
OK Roll back a bit
So you have the original cue file and a bunch of bin files (1 to 6)
Open the cue file in notepad and post what is inside that please (the cue file is just a plain text file it will open just fine in Notepad)
Mod projects - XBOX
Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
[Quest Packs Collection]
GTA San Andreas - Hot Coffee [COMPLETE]
[Mod ready] & [Full ISO ready]
GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
Please can all ESR users post your results here to help with the project and others wanting to use ESR
Yea, the CUE would be nice. If the CUE content is OK (all BIN/Tracks etc. are listed), just open it and save the new combined BIN with ISOBuster to another CUE+BIN. All BINs should be combined into a single BIN.
Last edited by messiahgov; 27th-November-2013 at 23:43.
You never read the guides fully you just open the cue file directly with isobuster as instructed by the 2nd guide I linked
The cue's are in the first guide I linked (including for this disc)
The contents of the cue is
You can either create your cue from the above or download the pre made ones from the first guide linked and instructed you to getFILE "Playstation Zone CD Vol. 1 (G) (Track 1) [SLED-01633].bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
FILE "Playstation Zone CD Vol. 1 (G) (Track 2) [SLED-01633].bin" BINARY
TRACK 02 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Playstation Zone CD Vol. 1 (G) (Track 3) [SLED-01633].bin" BINARY
TRACK 03 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Playstation Zone CD Vol. 1 (G) (Track 4) [SLED-01633].bin" BINARY
TRACK 04 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Playstation Zone CD Vol. 1 (G) (Track 5) [SLED-01633].bin" BINARY
TRACK 05 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
FILE "Playstation Zone CD Vol. 1 (G) (Track 6) [SLED-01633].bin" BINARY
TRACK 06 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
EDIT....
You got it working now?
Mod projects - XBOX
Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
[Quest Packs Collection]
GTA San Andreas - Hot Coffee [COMPLETE]
[Mod ready] & [Full ISO ready]
GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
Please can all ESR users post your results here to help with the project and others wanting to use ESR
Zorlon I got what you told me last time and have edited my post. I even use Isobuster for my need since then and I don't know what I thought by talking about mounting... ^^
That's great then that you got it figured out
Mod projects - XBOX
Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
[Quest Packs Collection]
GTA San Andreas - Hot Coffee [COMPLETE]
[Mod ready] & [Full ISO ready]
GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
Please can all ESR users post your results here to help with the project and others wanting to use ESR