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Thread: How to mount sonic riders on Dolphin (GameCube)

  1. #16
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    Quote Originally Posted by Overlord Kyron View Post
    Thanks checking that out now

    Please wait.......
    Downloading....
    39 mins left....
    22 mins left....
    Getting sleepy .....
    30 seconds left....
    Gots it
    Extracting main archieve....
    Extracting archieve extracted from main archieve....
    Done

    Archieve information in full

    Main RAR - 1.11 GB - Sonic_Riders_USA_NGC-STARCUBE.rar
    Conatains
    Sonic_Riders_USA_NGC-STARCUBE Folder
    s3-sr.nfo - 4.20 KB - tiny file that is just a text file realy
    s3-sr.sfv - 480 bytes - just used to check the archieve files are ok (used by progs like quicksfv)
    s3-sr.rar - 47.6 MB - main part of the archieve (the file you extract by)
    s3-sr.r00 to s3-sr.r21 - 47.6 MB each - more parts of the archieve
    s3-sr.r22 - 40.8 MB - the last part of the archieve

    s3-sr achieve - 1.11 GB - total size of all parts added together

    s3-sr archieve contains

    s3-sr.gcm - 1.35GB - full sized GameCube disc image file

    Not sure how you are getting anything that is even close to the file sizes you are reporting

    P.S. I used 7-zip to extract this and only extracted by the rar file, WinRar will also work, also only using the rar to extract by as all other parts are read automaticly
    Last edited by Zorlon; 5th-September-2011 at 19:35.

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  2. #17
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    Well, that is the least of my problems, I have a 500 GB Hard drive so it's not like I'm in a fix for space anyhow.

    Mount it with dolphn and see if you have the texture problem. I'm thinking it may be a problem with the ISO., though I don't want to go on a quest for another Sonic Riders ISO unless I KNOW it will fix the problem.

  3. #18
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    I can't see that being the issue at all and no point in getting another copy if yours works

    Still beyond me how you are getting/reading file sizes that are that inaccurate

    but I will test it before I sleep anyway, though my system is rather low spec lol

    Yeah it's just you works fine for me though too slow to play

    I use my system more for hacking than playing though

    I own a GC and Wii so this is kinda pointless for me

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    You can try 3D ANALYZER I mentioned before to fake another type of video card, it's not just for intel chips it works fine for any type of graphics chip set

    Got one user to be able to run NullDC emulation with this even though his chipset was more than enough to handle it the emu (ATI Radeon HD 4250) NullDC just wouldn't work without 3D ANALYZER

    It's easy enough to use

    Hit the huge SELECT button and pick the exe for Dolphin
    Change Vender ID and Device ID (examples are on the right) try the 2nd Ge-Force listed
    Hit the huge RUN button

    Easy as that...

    or do what Zaladane said
    Last edited by Zorlon; 5th-September-2011 at 21:45.

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  5. #19
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    The ISO is not a problem, but your graphic settings.

    Like I have requested previously, post your graphic screenshots.

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    Quote Originally Posted by meganova View Post
    The ISO is not a problem, but your graphic settings.

    Like I have requested previously, post your graphic screenshots.

    Click image for larger version. 

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    Im pretty sure what you need is this.


    on the left is the info from DXDIAG

    on the right is the settings from dolphin.

  7. #21
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    Post the right one, specifically both Enhancement and Hacks settings.

    You already stated your graphic card on previous page.

    and pretty much sure you don't need 3D analyzer since your integrated card is sufficient enough to run Dolphin.

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    Click image for larger version. 

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    Left is Enhancements and right is Hacks

  9. #23
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    On the Hacks settings, disable Ignore Format Changes, and change your EFB Copies to Texture.

    If the texture still not showing up, enable External Frame Buffer, then choose Virtual.

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    Quote Originally Posted by meganova View Post
    On the Hacks settings, disable Ignore Format Changes, and change your EFB Copies to Texture.

    If the texture still not showing up, enable External Frame Buffer, then choose Virtual.
    freezes when I choose a character.

    UPDATE: just froze once. still no body texture.
    Last edited by Overlord Kyron; 7th-September-2011 at 05:47.

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    How did you load the game after applying those settings? through savestates?

    If yes, use the memory card save instead.

    Also, try using OpenGL as well.

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    Quote Originally Posted by meganova View Post
    How did you load the game after applying those settings? through savestates?

    If yes, use the memory card save instead.

    Also, try using OpenGL as well.
    can you give me an OpenGL link?

    I loaded the game through the standard boot procedure but I cannot generate a memory card save so I just use the savestates system for my savegames.


    ALSO: I apologise for inactivity I was away from home for a few days.

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    Hm? OpenGL is under the Backend drop-down menu on the graphic configurations.

    Any changes made to the emulator will only have effect on the game if you load it from memory card saves, but not savestates.

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    sorry, I thought openGL was a program.


    how would I go about creating a memcard save?


    UPDATE: OMG IT WORKED!!!! I CAN NOW PLAY SONIKK RIDERZ WITHOUT STRANGE CHARACTERS!!!!! THANKS /b/RO!

    Still how do I make a memcard save
    Last edited by Overlord Kyron; 14th-September-2011 at 22:33.

  16. #29
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    Quote Originally Posted by Overlord Kyron View Post
    how would I go about creating a memcard save?
    You should be prompted or have the option to save while playing, like any other games.

    If you get an error while creating one, try configure it first on the Config - > Gamecube -> Device Settings.
    Set both Slot A and B to Memory Card, click [...] and save it to default directory USER/GC.

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    worked.


    it previously said there was none, now it says its corrupted but I "formatted" and it worked fine.

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