Sony Playstation 3 Mezzanine (Latin for Steel/Metal) Processor Data:
Microprocessor:
IBM Grid 256-bit at 550 Gigahertz Primary Cache:
2-way set associative,32KB instruction/32KB data cache Secondary Cache:
8MB DDR,Full Speed SDRAM Main RAM:
1GB system SDRAM Texture Memory:
104Mb/VRAM Graphics SubSystem:
Pipes:
16 Graphics pipelines, up to 8 channels per pipe Raster Managers:
4 Raster Managers per pipe
- 864M pixels/sec fill rate
- Pixel-accurate synchronization (Genlock) and swap sync
- 8.3M pixel display and 8 display channels
- Full Scene Anti Aliasing, 8 subsample/pixel, 6.1B samples/second
- 48-bit RGBA Color
- 256MB Texture Memory with texture lookup tables for interactive volume visualization
- Hardware clipmapping and real time high resolution texture paging
- Subsample round points IBM Grid 256-bit Processor
- High clock rate accelerates every system function (550 Ghz)
- Four-way superscalar architecture, dynamic out-of-order instruction issue, and speculative execution maximize utilization of processing
- Large unblocking cache keeps essential data in fast memory Playstation 3(Grid/EE4/GS4) Graphics Architecture Each PS3 graphics subsystem,or pipe, is composed of a Geometry Engine, four Raster Managers, and a display generator.
- Geometry Engine:
Four high performance Geometry Engine processors perform lighting calculations and geometric transformations such as translations, rotation, and scaling. Geometry Engine processor also execute image-processing functions such as convolution and histogram equalization-a more effective approach then that of CPUs.
- Raster Managers:
Raster Managers scan-convert data from Geometry Engine processors into digital images. Raster managers perform pixel operations, including Z buffer testing, color and transparency blending, and texture mapping- and they do so with multisample anti-aliasing at real-time rates.
- Display Generator:
The Display Generator converts digital data from the Raster managers into analog or digital video signals for a maximum display of more then 8 million pixels per PS3 graphics pipeline or more then 130 million pixels per system.
- 1.76TB per second Bus Bandwidth/ultra low latency memory (raw memory)
EDIT: Sony's next generation console will be called PS3.
Some codemanes for the PS3 are JELLY FISH and API.
Sony has registered PS3 in Japan as a trademark. Whilst the domain PS3.net has been registered from within Sony.
3 major companies, Sony, IBM and Toshiba, will be jointly developing a new microchip. The chip set is code named 'The Cell'.
Production of the new chip is expected to start in 2004.
(Something more powerful then PS3? cuz look at the next rumor)
Rumours are suggesting that the PS3 will be unveiled in 2005.
PS3 Will Have 1,000 Times Performance of PS2. ? ? ?
The successor to the Emotion Engine is Emotion Engine 2.
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This is a fake Ps3 that is on E-Bay and is being sold for 1.5 million?
Can you guess what system it really is? Look closer.
This image below is not what it's gonna look like, legs will probably be rebuilt or removed.
But it gives you a good idea of what it will look like.