Results 1 to 11 of 11

Thread: PSX backups with "out of sync" music?

  1. #1
    Join Date
    Mar 2011
    Posts
    1
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Question PSX backups with "out of sync" music?

    I posted this on another popular forum, but it's been a about a month and haven't received any replies. Thought i would try here.

    ===============================
    This is something that I've been wondering about for ages, but I've never gotten around to finding a definitive answer.

    There are some early PSX games that you can put in a CD Player/Stereo and you will hear the game's music playing like you had just popped in a regular music CD. Off the top of my head, some of these are Rayman, Wipeout, and Ridge Racer.

    What's been puzzling me is I've noticed when you try to burn these games to disc, the sound is out of sync. For example, with an original Ridge Racer game disc, just as the race is about to begin, a random selection of the game's music will start playing. However, with a backup of the game, the music either:

    A) Won't start at all.
    B) Start after 30 or so seconds.
    C) Start in the middle of a song or near the middle.
    D) Play the first 12 seconds of a song looping over and over.
    E) Or some other random thing.


    My question is, is it possible to create a perfect working backup of these types of games where the music plays exactly when it's supposed to or is it impossible? If it's possible, can you point me to a guide on how to do it?

    For reference, I've tried 120% and Imgburn, but no luck. Also, I play my backups on a PSOne with an MM3 chip I installed.
    ================================================== ==

  2. #2
    Join Date
    Nov 2011
    Posts
    249
    Thanks
    68
    Thanked 208 Times in 51 Posts
    EP Points
    470

    Default

    Some suggestions:

    - Ensure the image you're burning is verified 1:1 (visit redump.org for a dumping guide)
    - Burn on good quality media w/azo dye (e.g. Verbatim)
    - Burn at x4 or lower
    - Use a decent burner (laptop/slimline drives aren't generally reliable for psx playback)
    - Clean your psx lens using a cotton bud and 99.9% isopropyl alcohol (isopropanol)

  3. #3
    Join Date
    Aug 2011
    Location
    In the Shadows
    Posts
    790
    Thanks
    44
    Thanked 48 Times in 45 Posts
    Blog Entries
    7
    EP Points
    45

    Default

    What about Gauntlet Legends [NTSC-U] (ePSXe)
    (I cannot find an original copy near me and I hate online shopping)
    The music: Never starts, the end and it really f***'s with me on a personal level. I love that game and to not hear it's music is a bit disheartening.


    "I am... Sheik. One of the last of the Sheikah tribe..."

  4. #4
    Join Date
    Nov 2011
    Posts
    249
    Thanks
    68
    Thanked 208 Times in 51 Posts
    EP Points
    470

    Default

    Quote Originally Posted by SwordOfTime View Post
    What about Gauntlet Legends [NTSC-U] (ePSXe)
    (I cannot find an original copy near me and I hate online shopping)
    The music: Never starts, the end and it really f***'s with me on a personal level. I love that game and to not hear it's music is a bit disheartening.
    It's either an emulation issue and/or a bad dump. Eliminate the later by visiting nitroroms to obtain a perfect dump. Check the hash values with those on redump.org to verify that the dump is valid. You'll then need to mount the image (DTLite) and use an appropriate CD plugin to play on ePSXe if the image is contains multiple tracks.

    If you're still experiencing the same issues in ePSXe, try it on real hardware (I'm not intimately familiar with ePSXe/emulation).

    One further suggestion for burning:

    Do NOT use Alcohol for recording. It is known to have problems with cue sheet parsing and therefore will produce incorrect copies (virtual drive function works fine though).

    Recommended programs are: ImgBurn (freeware), BlindWrite, CDRWIN.
    Last edited by Cookie Monster; 11th-May-2012 at 10:12.

  5. #5
    Zorlon's Avatar
    Zorlon is offline Older than you think
    Still loves Retro gaming
    Still loves new consoles
    Part time games modder
    Just here to help out when I can
    Join Date
    Jun 2002
    Location
    UK Newcastle
    Posts
    22,205
    Thanks
    177
    Thanked 2,176 Times in 1,328 Posts
    Blog Entries
    5
    EP Points
    12100

    Default

    Make sure your backups are not region patched this will make sure that sound is not out of sync, also patching the region can cause some games to just crash out totally because they get out of sync because they are forced to run at the wrong framerate

    It's fine to run other region games however as long as either your TV supports both 50hz and 60hz so the games are played in colour, don't rely on a mod chip changing 50hz to 60hz either this will cause the same issues as patching does.

    I would also go with imgburn for burning and ripping nowerdays, it's free and one of the best burning proggies out there.

    Don't go for bin+wav (and other lossless formats) versions unless these are verified with redump.org (direct bin+cue dumps should be fine aslong as they are done from the original media, not all will be though there will be some idiot that has made these from another CD Image format) bin+mp3 versions are almost always going to be out of sync and many other wierd formats of sound will unless they are lossless sound formats.

    Can't say I have had many issues using my laptop drive for burning so I guess I'm lucky there, but I would prefure a quality external to an internal laptop drive though but you deal with what you have I guess.
    Last edited by Zorlon; 15th-April-2012 at 19:28.

    Mod projects - XBOX
    Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
    [Quest Packs Collection]
    GTA San Andreas - Hot Coffee [COMPLETE]
    [Mod ready] & [Full ISO ready]
    GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
    Please can all ESR users post your results here to help with the project and others wanting to use ESR

  6. #6
    Join Date
    Nov 2011
    Posts
    249
    Thanks
    68
    Thanked 208 Times in 51 Posts
    EP Points
    470

    Default

    I've come across some horrendous dumps in my time. Ensuring the image is 1:1 is the 1st place to start. Eliminate the issue down to as few variables as possible from there.

    Quote Originally Posted by Zorlon View Post
    Can't say I have had many issues using my laptop drive for burning so I guess I'm lucky there, but I would prefure a quality external to an internal laptop drive though but you deal with what you have I guess.
    I've never had much luck with slimline drives in any shape or form.

  7. #7
    Zorlon's Avatar
    Zorlon is offline Older than you think
    Still loves Retro gaming
    Still loves new consoles
    Part time games modder
    Just here to help out when I can
    Join Date
    Jun 2002
    Location
    UK Newcastle
    Posts
    22,205
    Thanks
    177
    Thanked 2,176 Times in 1,328 Posts
    Blog Entries
    5
    EP Points
    12100

    Default

    Had more issues with my Sony desktop burning drives than any others to be honest, I can't realy advise to stay away from those though as others have had no issues, just not had much luck with those drives

    Anyway getting a lil off subject

    Anyway the other issue to look for is copy protection, but most have patches for them (Not all) [The protection comes in all forms, it's a bugger though as some games will seem to work normal then freeze out and just how some copy protection works white other games will just give you a warning screen thing (red circle with a line through it or something) some just will not let you go too far into a game but let you play it a lil bit (act almost like a demo version), alot just will not boot]

    The above may be spoofed by newer mod chips I honestly have not looked that far into it, but even modern emulators like ePSXe and every other PSX emulator you will need to patch your games for them to work (I know ePSXe and other can auto patch providing you have the patch file stored in the correct location but this still patches the game data [just does it on the fly])

    I also use an olde PSone with a mod chip installed though mine is not perfect (I did get it done when the lil white thing was released though) I can't play originals on mine, only backups and only backups with my region boot code (something different to region display) [I'm sure I could fix the issues but I don't wanna, I don't use it half as much as I used to anyway] anyway the only time I have had sync problems, it was due to display patching, that I stopped doing when I realised it was screwing up some of the games and opted to just patching the boot code and going with a RGB scart connection to get imports in colour without having to patch anything

    Before that I used a back port mod on the even older gray PSX infact still have about 3 of those and an official Action Replay 3.X that I hacked (Actually has GameShark software on it now (lost the hack I used and could only find the gameshark version [only real difference is that it displays NTSC insteal of PAL]))

    ePSXe can have it's own issues, though I do use it for testing myself, not all the results can be counted as accurate as there are too many things that can cause slow downs in ePSXe and eventually make it go out of sync (often just setting that can be fixed but finding what needs to be fixed can get tricky at times, even for those that know the emulator very well (I would still recomend it as the best out there though ))

    Mod projects - XBOX
    Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
    [Quest Packs Collection]
    GTA San Andreas - Hot Coffee [COMPLETE]
    [Mod ready] & [Full ISO ready]
    GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
    Please can all ESR users post your results here to help with the project and others wanting to use ESR

  8. #8
    Join Date
    Nov 2011
    Posts
    249
    Thanks
    68
    Thanked 208 Times in 51 Posts
    EP Points
    470

    Default

    Quote Originally Posted by Zorlon View Post
    Anyway the other issue to look for is copy protection...
    Good catch. I'd forgotten about that. EDC (Error Detection and Correction) can be bypassed with any decent modchip. Anti-modchip protection can easily be bypassed as well with a stealth modchip or by applying a corresponding patch.

    The only other form of copy protection to look out for is libcrypt where sub-channels are used to store non-Yellow Book data. To my knowledge, only some European games had this implemented. I'm not familiar with circumvention measures if you're looking to play these discs on real hardware (emulation should be fine) but I do know some games exhibit playback issues when you try and copy such discs. I know the redump method doesn't currently support libcrypt in disc emulation or burning software; CloneCD claims to; Nero doesn't ad nauseum ad infinitum.

    For this very reason, I tend to steer clear of PAL releases wherever possible (shoddy 50Hz conversions not withstanding).

    Quote Originally Posted by Zorlon View Post
    ePSXe can have it's own issues, though I do use it for testing myself...
    Same. I prefer the real deal.

  9. #9
    Join Date
    May 2011
    Location
    Massachusetts, USA
    Posts
    99
    Thanks
    10
    Thanked 1 Time in 1 Post

    Default

    I will be completely honest, I don't have any helpful input to the OP's question. I do want to say though you guys know your stuff (and props to that), if the OP doesn't find the answer here then I don't know what other forum could help him out (as promptly and precisely as you guys did).

    Just wanted to give credit where credit is due.

    Edit: Well it took 11 days to get a response, but it's better than a month with 0 replies lawl

  10. The Following User Says Thank You to ddrXero64 For This Useful Post:


  11. #10
    Zorlon's Avatar
    Zorlon is offline Older than you think
    Still loves Retro gaming
    Still loves new consoles
    Part time games modder
    Just here to help out when I can
    Join Date
    Jun 2002
    Location
    UK Newcastle
    Posts
    22,205
    Thanks
    177
    Thanked 2,176 Times in 1,328 Posts
    Blog Entries
    5
    EP Points
    12100

    Default

    Quote Originally Posted by camb702 View Post
    CloneCD claims

    For this very reason, I tend to steer clear of PAL releases wherever possible (shoddy 50Hz conversions not withstanding).
    Patches can bypass most protection, very few games have yet to be cracked and remain protected & lib-crypt is found in the odd NTSC game, funny thing is PAL versions of the same games don't have protection, yet alot of other PAL games do have Lib-Crypt but the NTSC versions of the same games don't.. shrugs just seemed a lil odd to me, anyway I'm sure I left a link in one of the sticky thread that points to an old list of copy protected games, one that I have looked at many a time, comes in hany anyway

    I am unfortionatly from a PAL region though I tend to use a RGB Scart connection for my PSone that allows me to play 60Hz games on my PAL TV set (Well I have a multi Regional TV now but Scart still displays best for the PSone anyway )

    yeah I realy can't see CloneCD being helpful, ever. It will add subdata to everything even if this is from a Virtual drive with a Bin+Cue attached, so to me it makes the sub data file up.

    Before I forget about there is a hany boot disc out there called Import Player Lite (I definatly have that one linked in the Sony Files sticky) that can be used for regional patching that I would advise against but it also has some minor.

    The only other way to bypass protection including Lib-Crypt is via Action Replay/Other Cheat device (GameShark in NTSC/U/60Hz regions).

    Mod projects - XBOX
    Phantasy Star Online Episodes 1 & 2 - online quests in offline mode packs [COMPLETE]
    [Quest Packs Collection]
    GTA San Andreas - Hot Coffee [COMPLETE]
    [Mod ready] & [Full ISO ready]
    GTA San Andreas - Real Car Names extra content mod [WIP] [Back burner, just won't have the time ]
    Please can all ESR users post your results here to help with the project and others wanting to use ESR

  12. #11
    Join Date
    Nov 2011
    Posts
    249
    Thanks
    68
    Thanked 208 Times in 51 Posts
    EP Points
    470

    Default

    Quote Originally Posted by Zorlon View Post
    lib-crypt is found in the odd NTSC game...
    Strange. I haven't come across one yet. Are you sure?

    Quote Originally Posted by Zorlon View Post
    I am unfortionatly from a PAL region though I tend to use a RGB Scart connection for my PSone that allows me to play 60Hz games on my PAL TV set (Well I have a multi Regional TV now but Scart still displays best for the PSone anyway )
    RGB is the only reliable way to go, yes.


    Quote Originally Posted by Zorlon View Post
    yeah I realy can't see CloneCD being helpful, ever. It will add subdata to everything even if this is from a Virtual drive with a Bin+Cue attached, so to me it makes the sub data file up.
    MDF is even worse since it uses 2448 bytes/sector instead of 2352 (it interleaves subchannel data into the main data track). The hell is up with that??? A pain in the arse if you're trying to repair bad dumps. I honestly wish people would stop using them both.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social