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Thread: PS3 VS XBOX 360 analysis

  1. #16
    Mikey_ Guest

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    when will these damn threads stop.

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    Probably never... They're still gonna pop up AFTER the PS3's launch, and then there's the retrospect threads, so hang in there...

  3. #18
    Mikey_ Guest

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    Quote Originally Posted by RU RLY?
    Probably never... They're still gonna pop up AFTER the PS3's launch, and then there's the retrospect threads, so hang in there...
    ugh. how predictable. so i should expect alot more of these threads from the noobs after the ps3 launch and before the revo and after the revo...correct.

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    First off, the nintendo Revolution isnt even in the same class of gaming as the rest of the systems so i dont measure them as being in competition with PS3 and XBOX. Second off, Call of duty 2 is 3.5 gigs and given overhead and special encoding for XBOX im sure it measures up to a standard DVD in size since most companies dont use dual layer architecture. Second off, The screenies you see of PS3 games are rendered using the RSX. No its not in game graphics but it shows you the power of the GPU alone. I think perhaps all you flamers calling everyone noobs and such just dont quite understand the technical specs well enough nor the implications of such designs. As for DOOM 3, it was released earlier than it should have due to budget issues and the game was so dark that they didnt have to worry about clipping distances and other such issues that a game such as Call of Duty 2 would have to worry about. Not to mention Doom 3 was so lame. Now if you would all take your heads out of your asses for a moment and actually listen. The disc capacity isnt really an issue for FPS games or the like. The disc capacity is actually a huge thing for RPGs and MMOs and such. Have any of you checked how large your EQ, EQ2 or WoW installations are? And just think, all computer games have their own special compression they can use. Im not sure how compression on console gaming works as it isnt common knowledge but im sure it doesnt quite work the same way.

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    Remind me if I'm wrong, but doesn't Q4 use the DOOM3 engine...? And I haven't heard of any draw distance issues with that...

    Name a company with enough time, budget and manpower to produce a steady stream of games that would require 25 Gigs of texture and model data, and STILL make it feasible to stay in business... I mean, I'm not gonna pay $100 bucks for my games, thank you... And I think most people would think that way as well... The NeoGeo proves me right, methinks...

    Truthfuly, the PS3 WILL be more powerful than the 360, but don't go around pimping the numbers until you actually have some hard data, Mr. SONY Insider... 8th SPE FTW!!

    Not flaming, just not entertained with this garbage...

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    Quote Originally Posted by Suikie
    Second off, Call of duty 2 is 3.5 gigs and given overhead and special encoding for XBOX im sure it measures up to a standard DVD in size since most companies dont use dual layer architecture.
    What would you mean by special encoding? Also, even though it's currently not that commonly used, the dual layer architechture is still there.
    Quote Originally Posted by Suikie
    Second off, The screenies you see of PS3 games are rendered using the RSX. No its not in game graphics but it shows you the power of the GPU alone. I think perhaps all you flamers calling everyone noobs and such just dont quite understand the technical specs well enough nor the implications of such designs.
    A Pentium 133 can render such screens, too. In a month or so. What I'm saying is that if it's not realtime, what's the point?
    Quote Originally Posted by Suikie
    As for DOOM 3, it was released earlier than it should have due to budget issues and the game was so dark that they didnt have to worry about clipping distances and other such issues that a game such as Call of Duty 2 would have to worry about. Not to mention Doom 3 was so lame.
    Clipping distance does not have much to do with game graphics taking up much space.
    Quote Originally Posted by Suikie
    Now if you would all take your heads out of your asses for a moment and actually listen. The disc capacity isnt really an issue for FPS games or the like. The disc capacity is actually a huge thing for RPGs and MMOs and such. Have any of you checked how large your EQ, EQ2 or WoW installations are? And just think, all computer games have their own special compression they can use. Im not sure how compression on console gaming works as it isnt common knowledge but im sure it doesnt quite work the same way.
    Still, producing that much amount of textures/voice over/cinematics would require a LOT of hard cash. I don't think many would be happy that their 25GB game uses 1048576*1048576 textures on tree leaves when it cost them an arm and a leg.

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    ...
    I should close this thread just because it's the same as the last seventy thousand threads mentioning either of these consoles. Stop picking sides in a war that hasn't even started yet.

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    You can't tell me what to do, I recon...

    Why must you ruin our fun...?

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    Quote Originally Posted by brit
    ...
    I should close this thread just because it's the same as the last seventy thousand threads mentioning either of these consoles. Stop picking sides in a war that hasn't even started yet.
    How has the "war" not started? The war started when microsoft and sony anounced there two new systems.

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    ...No, it started when Pong came out!!

    Er -- strike that, it actually started when two retards discovered they could kill time having setz way back in 65,000,000 BC...

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    Quote Originally Posted by Suikie
    First off, the nintendo Revolution isnt even in the same class of gaming as the rest of the systems so i dont measure them as being in competition with PS3 and XBOX.
    Your mistake.

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    If Nintendo finishes third this time around, I'm gonna be super pissed at the gaming world and their whoriness...

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    Quote Originally Posted by 3viL P1rat3s
    How has the "war" not started? The war started when microsoft and sony anounced there two new systems.
    It's not a war until there are TWO or more people in the fight. Sony isn't yet and Nintendo damned sure ain't. There is only X360 doing that whole "Germany vs Poland" thing right now.

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    Answering questions in order. Each console has its own texture compression etc for files that it will read normally. Next, the RSX can render live satellite footage in realtime. Next, perhaps you think im saying every game for PS3 will be 25 gigs? No that is not the case, however, im sure you all would like to see a lot of environment interactivity in future games as well as more storyline scenes in RPGs not to mention more voices, larger and higher quality sound tracks. Take as an example Star Ocean 3. The game is almost 9 gigs. But that is just an RPG with no environment interactivity, voices for mostly just main characters and a roughly standard sound track in every way. I have yet to see an RPG with the same quality graphics as say an FPS game and do you know why? Not because of limitations in budget or time but mostly because of capacity. Capcom, Konami, Square-Enix, KOEI or any other big company that makes games is willing to put forth the effort to make great games. For the level of interactivity proposed in MGS4 the disc space is a major requirement. Moving on though, due to the very low clipping distance in Doom 3 they were able to make character models and environment detail much higher. Take a look at Quake 4 and take another look at Doom 3 and you will notice the quality on character models and environment isnt quite the same though relatively close. And notice how most of Quake 4 is also dark in the more highly detailed areas. These games arent designed the same way something like Call of Duty 2 was. If Call of Duty 2 ran using the doom 3 engine surely most of us would be running to stores to upgrade our computers spending several hundred easily. And yes the cost of games might be going up in the later parts of next generation gaming but that is to be expected. Consoles arent going for 200$ anymore so obviously games wont be going for the usual for too much longer. Last, the Nintendo Revolution isnt meant to compete with PS3 or XBOX 360. This is why it is called the REVOLUTION. It is meant to add new aspects to gaming and expand the known gaming experience to include more than your thumbs and index fingers. Virtual reality is close... so close you can smell it! Oh wait, that was the burger i had earlier...
    Last edited by Suikie; 14th-January-2006 at 01:22.

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    Quote Originally Posted by Suikie
    Answering questions in order. Each console has its own texture compression etc for files that it will read normally. Next, the RSX can render live satellite footage in realtime. Next, perhaps you think im saying every game for PS3 will be 25 gigs? No that is not the case, however, im sure you all would like to see a lot of environment interactivity in future games as well as more storyline scenes in RPGs not to mention more voices, larger and higher quality sound tracks. Take as an example Star Ocean 3. The game is almost 9 gigs. But that is just an RPG with no environment interactivity,
    Didn't get past this part ^^
    Quote Originally Posted by Suikie
    voices for mostly just main characters and a roughly standard sound track in every way. I have yet to see an RPG with the same quality graphics as say an FPS game and do you know why? Not because of limitations in budget or time but mostly because of capacity. Capcom, Konami, Square-Enix, KOEI or any other big company that makes games is willing to put forth the effort to make great games. For the level of interactivity proposed in MGS4 the disc space is a major requirement. Moving on though, due to the very low clipping distance in Doom 3 they were able to make character models and environment detail much higher. Take a look at Quake 4 and take another look at Doom 3 and you will notice the quality on character models and environment isnt quite the same though relatively close. And notice how most of Quake 4 is also dark in the more highly detailed areas. And yes the cost of games might be going up in the later parts of next generation gaming but that is to be expected. Consoles arent going for 200$ anymore so obviously games wont be going for the usual for too much longer. Last, the Nintendo Revolution isnt meant to compete with PS3 or XBOX 360. This is why it is called the REVOLUTION. It is meant to add new aspects to gaming and expand the known gaming experience to include more than your thumbs and index fingers. Virtual reality is close... so close you can smell it! Oh wait, that was the burger i had earlier...
    para-graphs....

    Edit: Finally read some of the garbled mess. How is it having a large amout of interactivity will require disk space? There is a such thing as RAM and clever programmers can do wonders with it. Ever played FEAR? The static objects in the game are there because of your RAM, has nothing to do with a disk. As for textures, unless they specifically design levels to the point of making every ten feet of hallway different, it will not need that much space. A lot of textures are repeated, and thats ok. Who needs every tree in Fable to be different???
    Last edited by malice2501; 14th-January-2006 at 01:27.

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