...Wait, wait, wait. What? VF4:Evo not being challenging?
The hell?
Also: [IRC log of me burning FZ about that boss]
...Wait, wait, wait. What? VF4:Evo not being challenging?
The hell?
Also: [IRC log of me burning FZ about that boss]
ø„¸¨°º¤ø„¸¸„ø¤º°¨¸„ø¤º° ¨¨°º¤ø„¸ EDWARD CULLEN IS THE KING OF VAMPYRES! HE IS BETTER THAN BILL COMPTON, LESTAT DE LIONCOURT, VLAD THE IMPALER, & DICK CHENEY ¨°º¤ø„¸¸„ø¤º°¨¸„ø¤º°¨¨°� �¤ø„¸
Capcom vs SNK 2! That is the best game ever!!!
Time Killers?! BWAHAHAHA! Talk about a crap fighting system... though I will admit it's fun to play around with it in MAME (I have a cheat to use Death).
For me, its these games:
-Street Fighter III: 2nd Impact: I tried 3rd Strike, but I never liked it (in fact, Capcom never officially moved 3S out of the beta testing phase in the arcades)... something about how the game flowed felt wrong compared to New Generation and 2nd Impact. New Generation was fun, but 2nd Impact has everything the first did, plus extras. It's even better on the DC with S.Akuma and Gill both being playable.
-The King of Fighters '98 (DC version): I'm a sucker for the 'no-frills' 3-on-3 fun that is KOF '94-98, and I was torn between giving '96, '97 and '98 the top spot from this series. '98 won out because of the bigger roster, and the Orochi versions of Chris, Shermie and Yashiro. The Dreamcast port was marginally improved, with 3D backgrounds as opposed to the Neo Geo's 2D BGs.
-Super Street Fighter II Turbo: SF2 got more and more balanced with each incarnation, so logically the last would be the best. The fact that my favorite character up until Alpha 3 made his debut here helps seal the deal.
-Street Fighter Alpha 3 (home): Just like the SF2 series got better with each game, so did the Alpha series. While Vism rules the tournament scene, I find my A-Karin to be a fun choice. The home market got the better deal, since they added Guile, Dee Jay, Fei Long, and T.Hawk, as well as new versions of Ryu (Evil) and Akuma (Shin) (my guess is the first 4 weren't ready by the time the game hit the arcade, so they had to be included as home version-only characters).
-Soul Calibur (DC version): Just like other games got enhancements coming to the home, SC1 is no different. Namco put alot of effort into their DC offering, and it shows. All the character models were overhauled, the stages were made much better-looking, and the opening from the arcade was scrapped, replaced by a very nice sequence using alot of neat effects (one look at Ivy's scene, and you'll know what I mean). Of course, Namco saw fit to add 2 new characters and stages (Cervantes, Inferno, Maze of the Dead and The Adrian and the Fortress). Add this to the fact that SC was a first-generation game, and you've got an amazing game on your hands.
(side note: Would anyone happen to have a US version ISO? The version I downloaded seems to be EU with a 50/60hz switch option on boot)
-Super Smash Brothers: Why not Melee? Well, there's something about the original that just makes it better than the sequel. Granted, spike moves are abusable to no end here (no lag time, good power and no recourse), but I just can't help but feel Nintendo screwed something up in Melee...
1) Tekken 3 & 5
2) The King of Fighters 2002
3) Virtua Fighter 2
4) Soul Calibur(Dreamcast)
5) Garou: Mark of the Wolves
wow, this thread is 7 months old....oh well. i didn't bother reading through all the posts so this is in case i didn't post in it yet:
-street fighter alpha 3
-street fighter 3 third impact
-virtua fighter 4
-tekken 5
-marvel vs capcom 2
-capcom vs snk 2
-xmen vs street fighter
-soul calibur
thats just off hand...
I would just say the Tekken Series in general. I haven't played them all. The ones I have played I enjoyied. Is Virtual Fighter 4 the game where you like learn skills and stuff and level up? im not sure if im thinking of the right game. If I am I played that game a lot and thought it was rather good.
Requests -
Warhawk (PSX)
Thank you kids.
Soul Calibur 2 all the way. Great replay IMO
That is such an unfair question... I guess I'd have to say Guilty Gear XX, but you have to consider the fact that it borrowed concepts from years of fighters, it's the culmination of many years of improvement. Unfortunately, the next game--Guilty Gear Isuka--sucked.
I'm perfectly aware that I make people sick.
It's been over four months since this thread was last replied to, why revive it...? Consider this your first and final warning. Thread closed...Originally Posted by Kold Kalamity