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Thread: Nintendo 64 - Individual Game Setups V 1.0

  1. #46
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    You guys have have overlooked a decent n64 emulator ultrahle 2064. I use glide64 on my really old p2 350 with a voodoo 3 and it works really great. If you have a older computer i would reccomend the ultrahle 2064. Its not the most compatable but its speed is great on a voodoo at least. I compared my old crapatron and my brothers 1.2 (1800+) duron with crappy on board sis with golden eye. He was using pj64 and jabos and i was using ultrahle with glide64 and we attained the same framerate. Seems crazy but true.

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    Quote Originally Posted by mighty
    You guys have have overlooked a decent n64 emulator ultrahle 2064. I use glide64 on my really old p2 350 with a voodoo 3 and it works really great. If you have a older computer i would reccomend the ultrahle 2064. Its not the most compatable but its speed is great on a voodoo at least. I compared my old crapatron and my brothers 1.2 (1800+) duron with crappy on board sis with golden eye. He was using pj64 and jabos and i was using ultrahle with glide64 and we attained the same framerate. Seems crazy but true.
    thank you, has been noted.

    In time i was thinking of noting everything, every emulator and plug-in but i thought i'd start off with the ones everyone knows, your input is greatly appreciated as people with low end computers know that ultrahle is good for low end computers and can in some cases be a counterpart to pj64.
    Last edited by Stark; 8th-October-2004 at 07:30.

  3. #48
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    Game:
    Army Men - Sarge's Heroes 2 (U) [!].z64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:18.

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    Game:
    Asteroids Hyper 64 (U) [!].v64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:20.

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    Game:
    Automobili Lamborghini (U) [!].v64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:24.

  6. #51
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    Game:
    Bakuretsu Muteki Bangai-O (J) [!].z64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:26.

  7. #52
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    Game:
    Bakushou Jinsei 64 - Mezase! Resort Ou (J) [!].v64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:27.

  8. #53
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    Another fact you need to know is that Conker isn't played with all the lighting effects.

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    Quote Originally Posted by Josh
    Another fact you need to know is that Conker isn't played with all the lighting effects.
    Thanks, I'm playing it with a laptop, which proably has little in effects my good computers back home (Graphics card is a geforce mx440, not sure if that would make much difference) so i can't be 100% at the moment.

  10. #55
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    Quote Originally Posted by theotheimpaler
    Game: Killer Instinct Gold (U) (V1.0) [o1].v64
    Tested in:
    Project 64 v1.5 with SP1
    Settings:
    Original
    Notes:
    This game is another that i'll have to put in the nearly unplayable section, with jabos you can at least get to the main title screen, other plug-ins cut off and you are left with a black screen, even then with jabos the game suffers terrible slow down in play

    How Well Emulated: 50%
    KI Gold has never been well emulated. I can get it to run, although the speed is crappy and some of the special effects show up as funky colored squares (i.e. fire, the little flashes when you smack people around, etc.). I see this thread is coming along very well, and has had a lot of views since just 4 days ago. Keep up the good work, theotheimpaler.

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    Game:
    Banjo-Kazooie (U) [!].z64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:29.

  12. #57
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    Game:
    Banjo-Tooie (U) [!].v64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:30.

  13. #58
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    Game:
    Bass Hunter 64 (E) [!].v64
    Tested in:

    Settings:

    Notes:

    Screenshots:

    How Well Emulated:

    Duplicates:
    Last edited by Stark; 20th-November-2004 at 19:33.

  14. #59
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    Quote Originally Posted by theotheimpaler
    Game: Jet Force Gemini (U) [!].v64
    Tested in:
    Project 64 v1.5 with SP1
    Settings:
    Original
    Notes:
    I think this game plays great in just default settings, the only thing really is occasional slowdown, i can't really see any graphical flaws with this, please correct me if i'm wrong, anyway, i'll play this a bit more to look for flaws.

    How Well Emulated: 90%
    There is a problem at one point in the game which uses a framebuffer effect to display your 'tank' (nightvision style mode). With the current version of Jabos this effect is not rendered, hence this section is unplayable (though I think wireframe can be used as a workaround).

    Otherwise both Glide64 and Rices work fine.

  15. #60
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    Quote Originally Posted by Mr Miyagi
    There is a problem at one point in the game which uses a framebuffer effect to display your 'tank' (nightvision style mode). With the current version of Jabos this effect is not rendered, hence this section is unplayable (though I think wireframe can be used as a workaround).

    Otherwise both Glide64 and Rices work fine.
    I didn't get to that part yet, I'll see if i can cross that hurdle when i get to it. seriously though this is getting a bit hectic now, one thing i'll do when i get to that elusive 100 mark. I'll retest every rom with every emulator with every plug-in cos you never know, corn could work resident evil 2 perfectly.
    Also i test the counterparts of those games so i can make seperate notes if need be just not a new post.

    Why did I do this again?

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