
Originally Posted by
Jazzmarazz
I am currently playing D&D : Temple of Elemental Evil. The game uses the D&D 3.5 ruleset and basically does so to the T. Even the rules that you would fudge in a real tabletop D&D campaign are in there.
A lot of rules should have been removed or modified in a single-player campaign, but Troika left it all in. The few changes that were made, such as lowering the level cap to 10 from 20 are bizarre choices too.
All in all, the game isn't very fun because of the brutal difficulty and broken mechanics, but I grew up with it. I feel obligated to play through it since I never could as a child.
A few of the rules that are bogus include: NPC's take a share of the loot but never sell anything. So they become permanently encumbered immediately. You may determine their equipment, but you can't take anything out of their inventory unless you gave it to them originally.
All of the "flavor" skills and feats were left in. So you never know if you'll need one or if it was just put into the original rules for dialog that you may have with other people playing. Pickpocketing would seem useful, but this isn't an open world game like Skyrim, so I can't just go pickpocketing anyone...
I have more complaints but it's tough to verbalize.