
Originally Posted by
Varun Highwind
"In the real world, there are so many difficulties people are facing.Sometimes, there are no rewards... at least in the game, we want to make sure they will be rewarded for working hard... that's a very traditional thing for us.
In Japanese style, you have to try,try,try,try -- and then at the end you can finally get a reward.
It (Dragon Quest) is like climbing up a steep mountain -- you have to keep climbing,climbing,climbing,climbing, and then at the end you finally get to the top of the mountain,
and you see the beautiful view."
Yuji Horii
(Creator, Dragon Quest)