Juggling three games right now.

First is Q*bert Rebooted, have to review it. It's pretty good, near great even. I love the addition of straight up and down to the controls. The one major problem is that you have to grind via completing extra tasks to continue playing the game. That's annoying, but not game breaking. Really cheap, really fun update, look it up.

Second is the original Suikoden, playing it so I can get to the second game next and work my way through the whole series (sans IV and some spinoffs). Music is amazing, combat sequences are smooth, love the no shit pacing that comes from the very little detail in writing, gets just all the right points without feeling hollow. Unfortunately, the rest of the game looks dated by even 16-bit era standards, some character portraits are just derpy, and the sound design. I just. I think they had no money left over at the time, so they bought a few CDs of stock sound effects and just told the designers to code this shit in before deadline in a week, leading to dragons making elephant noises. Good game still, but I really want to play an updated version one day.

Last is Flower, Sun, and Rain. Had it for awhile and I need more experience with SUDA 51, so playing it on the side. One chapter was completely derailed by the main character trying to stop an obnoxious snot from making heavy handed criticisms about the game they're in, including how Mondo has huge hands and that the character models and 2D art portraits look nothing alike. That chapter was amazing. It's a game all about solving puzzles and riddles, some dirt simple, some incredibly complex. I'm really impressed by that aspect of it, while just engrossed in the general absurd madness that the game calls its setting and tone. I'd recommend it, on the DS now.