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Thread: E3 2013 General Discussion

  1. #106
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    @Gypsy: I agree with what you say mostly. But let me put another two examples here (this time from Gen7) to make myself a bit clearer on why I think Gen7 was not as innovative as it should have been:

    Before the PS3 was released, there were talk of PS3 game everywhere. One of them I remember clearly was SplinterCell Conviction. One thing they had showcased was how Sam would pick objects up. It was important because in Gen6, objects would just disappear and then appear in the character's hands. So it showed some pictures of Sam picking up different objects, putting his hands at the appropriate place before standing up, and there were talk about how he would hold the object would depend on how you would hold the SixAxis controller. There was another aspect as well which I don't remember as clearly, but it showed Sam in a crowded place, and it talked about how each person in the crowed has his own AI and his own personality. That each of these could sense danger separately, etc.

    Then at the start of Gen7, there were very important technologies. Most significantly in GTAIV, people would latch on objects, they would lose their balance, cars behaved way more according to physics than in any Gen6 game. Or for instance in Assassin's Creed, Altair would find proper places to put his hands on while climbing, something never seen before. I remember there were talks of AI cards for PC.

    However, after some time, the innovation and introduction of new technology suddenly stopped. I believe the success of Wii and Call of Duty convinced game publishers and designers that marketing is more important in games than the actual games. That's just what I think, I honestly haven't put a hell lot of thought and research into it.

    But one thing was obvious for me: Conviction was release and it had none of the things that I had heard about before the release of PS3. All of those were possible. Yet, they were abandoned, the final game was to a certain extent a copy of all the shooters released before. or rather, the designers tried really hard to make it like the other shooters even when it was not.

    And that's the whole deal. I don't think in Gen5, any AAA title developer felt that they should change what they have made to make it more like a certain other game.

    So yeah, I agree that obviously, game industry's sole goal is to earn money. But know that there is no "peak". Technology can and will always advance. The difference now and Gen5 is that, in those times the companies felt that they had to put new technology in use in order to sell. These days, they believe they should just advertise a hell lot. More than half of any game's budget goes into marketing, and it's going to grow. It will grow so much that one day if it goes on like this, you realize that they're putting almost all the budget on advertising, and almost nothing on actual development. And that would crash the industry obviously. And if that is to happen, we have no one but ourselves to blame, since we were the ones who bought into their advertisements.

    To sum up, imagine if in Gen4, the companies were rich enough that they could just continue selling their 2D games through advertisements, there was no need to implement that shiny new 3D technology. We'd still be stuck with 2D sprites today if that was the case.

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    Quote Originally Posted by FlavaFlave View Post
    And to Crusher - Dude - I didn't know that's Paz.... that's crazy! Did you happen to notice that Miller is missing an arm and most of his leg as well?? Shit's gonna get CRAZY
    Yeah I noticed that in the original trailer! Lost limbs everywhere!

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    Quote Originally Posted by FlavaFlave View Post
    And to Crusher - Dude - I didn't know that's Paz.... that's crazy! Did you happen to notice that Miller is missing an arm and most of his leg as well?? Shit's gonna get CRAZY
    Quote Originally Posted by crusher View Post
    Yeah I noticed that in the original trailer! Lost limbs everywhere!
    That trailer hurt my soul.

    But this is the first time in a while I've actually wanted to play a Metal Gear game in a while. Damn you hype machine!

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    Quote Originally Posted by TheRealSpiders View Post
    That trailer hurt my soul.

    But this is the first time in a while I've actually wanted to play a Metal Gear game in a while. Damn you hype machine!
    Yeah, it should be a lot better than 4.

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    Quote Originally Posted by TheRealSpiders View Post
    That trailer hurt my soul.

    But this is the first time in a while I've actually wanted to play a Metal Gear game in a while. Damn you hype machine!
    Yeah heavy stuff. :O

    I'm really looking forward to it too, of course. But I'm especially interested because it feels so unlike the usual Metal Gear game.

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    Quote Originally Posted by Gypsy View Post
    Yeah, it should be a lot better than 4.
    For sure.

    Quote Originally Posted by crusher View Post
    Yeah heavy stuff. :O

    I'm really looking forward to it too, of course. But I'm especially interested because it feels so unlike the usual Metal Gear game.
    Same, the franchise has always been heavy handed in it's linearity but only because there's such an emphasis on the story direction. It'll be pretty interesting to see the franchise take on a more open environment.

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    Quote Originally Posted by TheRealSpiders View Post
    Same, the franchise has always been heavy handed in it's linearity but only because there's such an emphasis on the story direction. It'll be pretty interesting to see the franchise take on a more open environment.
    I don't think the story will be taking a back time this time either though. Seems like Kojima want parts of the story to be discovered by the player exploring and finding stuff like documents or something, I dunno. He said something about it in an interview with GameTrailers.

    The open-endness looks great. I hope the "maps" are really huge! :O
    Last edited by crusher; 12th-June-2013 at 17:17.

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    The plot has always been a bit silly, plot via flavour text and/or finding documents is pretty cool though. Allows you to really immerse yourself.

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    Quote Originally Posted by TheRealSpiders View Post
    For sure.
    Same, the franchise has always been heavy handed in it's linearity but only because there's such an emphasis on the story direction. It'll be pretty interesting to see the franchise take on a more open environment.
    Yeah, the games have been linear, but I will say this - as linear as they may be, you can sure do a hell of a lot to get through each area. Kojima's version of linear is far different than CoD, or FF13, or anything else really. Just being able to successfully beat a MGS game WITHOUT killing anyone is enough reason for replay in and of itself, plus all of the gadgets and tools you can use.
    Quote Originally Posted by crusher View Post
    I don't think the story will be taking a back time this time either though. Seems like Kojima want parts of the story to discovered by player exploring and finding stuff like documents or something, I dunno. He said something about it in an interview with GameTrailers.

    The open-endness looks great. I hope the "maps" are really huge! :O
    There's definitely going to be an epic story, but I bet it will be more spaced out, and that's a good thing. I can't wait to see all this child soldier recruiting, because this is clearly the beginning of his Zanzibarland escapades.... remember running around there and talking to all the children he saved?

    Also, did BB shot all the kids in the prison cell that were holding the diamonds? I kind of got that impression....
    And Huey's legs are pretty pimp

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    Quote Originally Posted by Gypsy View Post
    The plot has always been a bit silly, plot via flavour text and/or finding documents is pretty cool though. Allows you to really immerse yourself.
    Yeah exactly. I always loved finding a new Umbrella research document in Resident Evil. Adding to the story like that is a simple and rewarding way to encourage the player to explore the environments.

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    Quote Originally Posted by crusher View Post
    Yeah exactly. I always loved finding a new Umbrella research document in Resident Evil. Adding to the story like that is a simple and rewarding way to encourage the player to explore the environments.
    Yeah RE and a lot of CRPGs are good examples of that. I've read like...all the item flavour text in Baldur's Gate and the like.

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    Quote Originally Posted by FlavaFlave View Post
    There's definitely going to be an epic story, but I bet it will be more spaced out, and that's a good thing. I can't wait to see all this child soldier recruiting, because this is clearly the beginning of his Zanzibarland escapades.... remember running around there and talking to all the children he saved?

    Also, did BB shot all the kids in the prison cell that were holding the diamonds? I kind of got that impression....
    And Huey's legs are pretty pimp
    Sure do remember. But Zanzibar Land is still pretty far of timeline-wise!

    It's pretty uncharacteristic of Snake to do something like that but who knows? Some seem to speculate that he is shooting something behind them.

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    Quote Originally Posted by crusher View Post
    Sure do remember. But Zanzibar Land is still pretty far of timeline-wise!

    It's pretty uncharacteristic of Snake to do something like that but who knows? Some seem to speculate that he is shooting something behind them.
    Yeah, I know this isn't leading into Zanzibarland directly, but I bet this will be the beginning of his "reasoning" for recruiting/saving children.
    I'm still pretty shocked about them digging through Paz's guts, to pull out what appeared to be a bomb? It also looked like Chico was dying in Snake's arms as well.
    I'm sure you caught this as well, but Ocelot and Miller were torturing the hell outta Huey (well, mostly Ocelot lol). I get the feeling Miller is going to be a very angry dude in this game.

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    Quote Originally Posted by FlavaFlave View Post
    Yeah, I know this isn't leading into Zanzibarland directly, but I bet this will be the beginning of his "reasoning" for recruiting/saving children.
    I'm still pretty shocked about them digging through Paz's guts, to pull out what appeared to be a bomb? It also looked like Chico was dying in Snake's arms as well.
    I'm sure you caught this as well, but Ocelot and Miller were torturing the hell outta Huey (well, mostly Ocelot lol). I get the feeling Miller is going to be a very angry dude in this game.
    The scene with Chico and Snake seemed like it was inside the cage Chico was held in, right? He could be dying however there is a big BUT here. Chico is the one holding Paz's guts! One would assume both of them are rescued during Ground Zeroes and the scene that later follows is Paz on the operating table.

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    Quote Originally Posted by crusher View Post
    The scene with Chico and Snake seemed like it was inside the cage Chico was held in, right? He could be dying however there is a big BUT here. Chico is the one holding Paz's guts! One would assume both of them are rescued during Ground Zeroes and the scene that later follows is Paz on the operating table.
    Ah, well in that case I guess Chico isn't dying,
    Looks like I need to re-watch that particular scene - I think I was so focused on how realistic the intestines were I didn't look too closely at the characters. Love you Crusher - you're like my second set of Metal Gear eyes

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