
Originally Posted by
Brit
If you must jump in: jHP, jHK, jLP
If you both jump: jHP, jHK, jLP, jbMK
Cancellable moves: Close sLP, sMK
All Straight Dash Punches are safe on block except to certain supers.
Capture & Deadly Blow is a great move, but you have to get people to stop jumping around first. Once you do, use the MK version for the easier combos.
HIS TAUNT IS EXTREMELY IMPORTANT and takes effect as soon as the ground shakes. Use taunt after the following: Any super, anti-air slaps, EX slaps, cancel fHK into taunt.
You are now a Q adept. Not a master, though.