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Thread: The "Official" Fighters Hang Out - Now With More Fighters

  1. #3556
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    Quote Originally Posted by TheRealSpiders View Post
    It's not a matter of overall technical difficulty, it's a matter of how difficult the entry barriers are. Tech rolls, cross arts, guard cancel blowback attacks, links, chains, desperation moves, FADCs, Special cancels, EX special cancels, and whatever other jargon I'm forgetting, the point being is that it's a lot of stuff to absorb at any given time really. Not to mention it's no easier with the scum bags that are particularly prevalent in the fight game community, in force mind you. So for someone on the outside it can be pretty discouraging when you just get messages of "go home nub" or straight up "8==========D".
    There are going to be over the top players in any large community. You shouldn't be jumping into online play until you actually know how to play the game. Tutorials might teach you the input for something but they won't provide any real insight into when you should do it.

    Getting around to it... | Available via Retroshare 16/7.

  2. #3557
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    Quote Originally Posted by Shardnax View Post
    There are going to be over the top players in any large community.
    No doubt, but it's of particular prevalence in the fighting game community. It's almost a safe haven for ass hats.

    Quote Originally Posted by Shardnax View Post
    You shouldn't be jumping into online play until you actually know how to play the game.
    Nonsense.


  3. #3558
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    Quote Originally Posted by TheRealSpiders View Post
    No doubt, but it's of particular prevalence in the fighting game community. It's almost a safe haven for ass hats.
    Nonsense.
    I avoid fighter forums like the plague, I'll have to take your word for it.

    Yeah, you're right, who needs to know how to play? Learning to play is for idiots .

    Getting around to it... | Available via Retroshare 16/7.

  4. #3559
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    Quote Originally Posted by Kouen View Post
    ATM my Fighting game will is about this
    What.

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    Quote Originally Posted by TheRealSpiders View Post
    What.
    Ditto.

    Getting around to it... | Available via Retroshare 16/7.

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    Quote Originally Posted by Shardnax View Post
    Ditto.
    He came, he blew up my brain with Homestar Runner fighting stuff, then he left.

    There goes a true hero.

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    Someone tell me why the Mortal Kombat Arcade Kollection uses the Unreal 3 engine... Its just 3 Mame Roms in an emulator...

  10. #3565
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    Quote Originally Posted by Kouen View Post
    Someone tell me why the Mortal Kombat Arcade Kollection uses the Unreal 3 engine... Its just 3 Mame Roms in an emulator...
    Cause why not? Really now.

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    Quote Originally Posted by TheRealSpiders View Post
    Cause why not? Really now.
    Waste of engine licencing to emulate 2D arcade games if you ask me

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    Quote Originally Posted by Kouen View Post
    Waste of engine licencing to emulate 2D arcade games if you ask me
    Nah, it's totally legit. It's not my money they're spending after all.

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    Quote Originally Posted by TheRealSpiders View Post
    Nah, it's totally legit. It's not my money they're spending after all.
    Valid point but packing 3 mame roms and an emulator into a UT3 Engine (The same one used to power games like Batman Arkham Asylum and Bioshock) seems... silly


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    Quote Originally Posted by Kouen View Post
    Valid point but packing 3 mame roms and an emulator into a UT3 Engine (The same one used to power games like Batman Arkham Asylum and Bioshock) seems... silly
    I certainly agree, to that end I really don't the point of using a high-end engine to power some 16-bit games, but like I said, it's their pig, I'm just holding the legs.

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    Quote Originally Posted by TheRealSpiders View Post
    I certainly agree, to that end I really don't the point of using a high-end engine to power some 16-bit games, but like I said, it's their pig, I'm just holding the legs.
    Post processing?

    Getting around to it... | Available via Retroshare 16/7.

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