View Poll Results: What console should I port my game engine to?

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  • Playstation 1

    0 0%
  • Playstation 2

    5 41.67%
  • Nintendo DS

    0 0%
  • Nintendo 64

    2 16.67%
  • Nintendo Gamecube

    1 8.33%
  • SEGA Dreamcast

    3 25.00%
  • Android

    1 8.33%
  • iTouch/iPhone

    0 0%
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Thread: 3D Game engine

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  1. #1
    Join Date
    Jun 2011
    Location
    Sainte-Thérèse, Quebec, Canada
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    48
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    Default 3D Game engine

    Hey everyone. I have been writing this managed 3D game engine for PSP. It's written in C++ (only C on PSP >.< but I managed to sneak classes in mu modules), with the standard sony graphics unit (sceGu), and it supports bgm and network connectivity. In the near future, I'll surely add some features (see CODE block A).

    The reason for my post is because I am aiming for a cross-platform engine, and I was wondering what console I should port this to?
    Download Links:
    Links are hidden from guests. Please register to be able to view these links. The engine itself will also be ported to PC, as the PSP SDK is essentially in OpenGL2.0... The roadblock I'm trying to pass is a way to display an OpenGL window on multiple Operating Systems (can test on WinXP/Win7, and also on Debian6/Backtrack4, need testers for MacOS (in a couple months/years)

    BLOCK A Download Links:
    Links are hidden from guests. Please register to be able to view these links.
    Last edited by SsJVasto; 20th-July-2011 at 14:46. Reason: Added Features
    Darn username I in 2008... Stuck with it until Sony decides to allow us to change usernames...

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