
Originally Posted by
Drageuth
My personal opinion: single player campaigns are still the selling feature of a game for me. I like being able to sit down and watch a story unfold, complete puzzles and finish missions and generally feel like I've received the $60 or so that I spent on the game to begin with. I'm a solo gamer, for the most part, and multiplayer isn't a huge selling feature for me. However, it's a nice addition once I've finished a game, to go back and play against other players (or with other players). There are lots of games, over previous generations and even current gen games, that do this quite admirably -- the multiplayer in Goldeneye and Perfect Dark (even though it wasn't online, like the topic requests) kept me and my friends entertained for hours. Games like Uncharted 2, Demon Souls, and Halo, for instance, have amazing stories that unfold during single player, but also a great multiplayer aspect for when you've beaten the game three or four times and you still want to enjoy the title.
Where games really fall short, for me, are games like Call of Duty. The single player campaign is just a disgrace, and the only reason anyone buys the games at all is for online multiplayer. To me, this isn't enjoyable in the slightest. I don't want to shell out $60 just to play the exact same game over and over and over again in four minute bursts. It can be fun for a little bit, but it's not a lasting kind of fun like trying to figure out how to get through a tricky spot, or solving a puzzle, or watching an "oh-my-god-plot-twist!" story unfold.
As for games that shouldn't have it... well, I haven't played too many of those. But again, mainly because online multiplayer isn't really my "thing."