Considering the obscene poration on 5C, wouldn't it make just as much sense to simply cancel the first 236C into either 6DD 2DD 2jDD 2DD jDD 2DD 214D or 5DD 236C 5DD 6DD 2DD 2jDD 2DD jDD 2DD 214DD as the case may vary?
In any case, the probabilities for corner trolling the low mobility characters with her 5C 6C loops with occasional 4C and 236B mixups has been hilarious.
Also, since 2C is comboable now, you can probably knock that onto the start of the combo. I don't think it even has any knockback properties.
What the hell are you guys talking about?
We're comparing penis sizes.
I'm winning.
Strangely enough, that was one of my CS1 combos, and it does less damage without the 5Cs. lol. A lot less. around 1K, but it IS considerably easier to do and a lot safer.
2C 3C pushes just far back enough that it stops you from comboing into 214A. 214B will work, but that will pull them away from you and changes the timing a bit.
Yeah, fighting game. It's Blazblue moonspeak, not to be confused with normal moonspeak.
Actually, i just figured it out.
Blaz Blu, correct?
Somehow the 5C adds 4K damage? There is clearly some weirdness going on in this combo somewhere. Like, damn.
Ah, noted. Not too big of a fan of the B gravity well, so I'd probably attempt sticking to the A version. More combo opportunities, and provided the combo gets messed up it works well as a defensive option.
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