A slight delay in this update. I've actually been recording INCREDIBLY HEAVILY all week, at least part of which involved completing a full LP project with Tan. If all goes according to plan I should have all the recording for this LP done in a week or so, and from there it's just a lot of formatting, screenshot work, and various extras to make this LP look nice. In the mean time, it's about time for an update so that this project doesn't remain dead, and instead appears to be on some manner of life support.
Let's go see Elpizo and select the only remaining boss. (Yes yes, I know the other three should be static'd out. I had to use my backup image collection this time)
There is no way to exterminate all of Neo Arcadia.
How optimistic you are, Elpizo.
The rumor says that there is an arms factory in a city situated at about 100km north of our Resistance Base... We found a power reactor supplying electricity to the factory close to there. If we destroy the power reactor, we would be able to limit their number of enemy soldier.
This factory appears to make the various mechaniloids we've been dealing with so far. In large numbers even Zero has difficulty dealing with them, if only because his arms get real tired after killing that many (see: the intro level/end of Z1). And they can do a number on the useless resistance troops (opening of Z1). Hopefully by taking out their supplier we limit our headaches later
Will you do it?
Ah, the illusion of choice. How I loathe thee~
>Yes
No
Mission commencing... Everyone, prepare for the transfer.
: We are now ready to transfer... Transfer start!
Teleportation goes here
Transfer complete.
Thank you very much, Zero. Another concern has been handled thanks to you, and our operations are moving smoothly. I'm now very confident of our success.
You know what they say about counting your chickens before they hatch...
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Next up: A filler-esque episode where I explore more of Phoenix Magnion's stage and collect all the remaining cyber elves up to this point.