
Originally Posted by
Milady
So I'm in Act II of Dragon Age II now and I'm not feeling very immersed. This makes me a very sad girl, considering how very quickly I felt emotionally involved in the first game. ;__; I'm doing my best to consider the merits of the game as if it were not a sequel, and overall, it is enjoyable. I was excited for its release after playing the demo and discussing it a bit with Gare and Ray, but I made an effort not to be completely taken in by the hype. However, there are many things I am not pleased with and though I'm not exactly feeling a huge rush of fangirl rage, I felt the need to whine a bit.
Conversations with your companions seem to be extremely limited. I've had only two extremely brief conversations with each of my companions, and it doesn't seem like there's going to be another opportunity to do so again until Act III. Not everyone is a fan of long-winded dialogue, but character development is a thing to be appreciated. And the ability to skip through the dialogue or to avoid it altogether in DA:O worked just fine with regard to characters I wasn't particularly fond of hearing.
Inventory management is also restricted, with each of your characters "choosing what to wear" on their own. You can change their weapons and accessories, but not their armor. So much for giving your warrior that amazing set of heavy armor that your mage or rogue just can't wear. Stopping to go through every single piece of equipment after a major quest to decide what to keep and what to sell isn't the most enthralling aspect of RPGs, but I prefer to feel like I have a measure of control over how my party is outfitted. And anything that isn't a piece of equipment or a consumable, the game automatically decides is junk. You can't do anything with junk but sell it, giving it little purpose. I would almost rather have the junk eliminated completely and have it replaced with money drops, then I don't have to worry about my pack filling up with nonsense whilst I have equipment to carry.
I don't know if it's a result of the protagonist being voiced, but I'm not really attached to my character at all. This makes it somewhat hard to be compelled by the storyline quests, which don't feel very substantial in and of themselves. I feel as if I'm simply working through a very long list of side quests. Most likely, I wouldn't have even known that some of my completed quests were story related quests to being with, if they hadn't been listed under "main quests" in my journal.
And having arrived late to the DA:O party, I don't know if the game felt buggy when it was first released, as games often do. This one has some odd issues every so often. Characters' hair often does strange things, such as clipping through their faces, or appearing in layers so that the character appears to have massive bald areas. Frequently, enemies spawn and become stuck, standing there frozen until they're obliterated. My mabari also suffers from this problem occasionally, usually whilst running from one enemy to another. The dungeons have white lines running between the pieces of their construction. And speaking of the dungeons, it's not particularly thrilling to visit the same copy pasted cave repeatedly. And it's frustrating to run over to one area of the room, where there appears to be a passage on the minimap, only to discover a permanently impassable door that the designers seem to have put there for the sole reason of taunting you.
I feel as though I had another thing I wanted to mention, but at this point I've forgotten. I'm sure this and more has already been raged about in other places, anyway. Suffice it to say that my expectations were not high, but I was hoping that I would be pleasantly surprised. Though I do not regret purchasing the game, and I am having fun playing it, it would seem that this is not going to be the case.
I did hear some NPCs bantering about grues in the Deep Roads though. That was slightly amusing.