Originally Posted by
rabidmedia
Challenge, creativity, originality, Limmited Atempts Before Restart (seriously, how am I supposed to get really good at a game if I don't have to?) SOLID PHYSICS!!!!!!! Sonic, Solid. Mario, Solid. Halo, Glitchy as hell! Left 4 dead, GLITCHY as HELL! The problem with new games is that about 100 people are working on this single game, there is no personality. DOOM was made by 12 people, I work solo on Freeware, Donkey Kong in the arcade was pretty much just Shigeru Miyamoto, maybe some technical support, 'cause it WAS his first game. theres also no Skill involved in newer titles, no "geting the feel of it". I've seen freeware games for sonic that are a thousand times better than anything SEGA has come up with in the past 15 years, and all they did is follow the formula of the originals, add new levels, and maybe a graphical touch up. Games these days are just TOO complicated, too. You only need two or three buttons and a Dpad to make a great game, even in 3D with quality graphics, but NOOooooo..... Everyone has to learn how to use the "Sholder Triggers" and Duel Joysticks, OR Flail your arms around like your having a stroke, or just Touch the screen. it's just, we're relying too much on updated technoledgy (that isn't even that much updated, 3D perspective visuals were first home owned with the SEGA master System, and it worked!) to make the games for them. Also, with 3D animation, there's no need for comming up with new graphics, just edit the Human form into another character...wow... AND 3D? It's been done, I could do it! you need a pair of glasses with a screen in each eye's view, then make the camera angels for each screen about an inch away from each other, BadaBoom! 3D. and It can be done, do you see how thin Cell phones are geeting? that's the screen, cpu, Processor, Memory, interface, and power source, that can play Xbox Live... in a Credit card! I bet if someone used a game system about the size of an NES, added processors and new stuff, you could do all those same things, but better!
What I miss... probably the ambition used to create something so massive, interactive, and physicaly realistic in a world which never really existed, except in computer space. 1s and 0s. usage of limited technolodgy to simulate another, completely different world, with patterns and objects that you must carefully navigate through to complete a goal. your not gonna get it on your first try, but that's how you learn...
that's how you learn...