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Thread: The Wang Out: You look adopted.

  1. #2251
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    Quote Originally Posted by Shareware View Post
    Just a couple 2D platformers on Game Maker.

    I've got a few sprites done, and some simple coding, enough to be playable, but I just suck at level mapping and I'm tired of working alone.
    Ah game maker

    My favorite thing about game maker is when an experienced coder(not a good one, an experienced one...) gets a hold of game maker and struggles to do anything because it's so object oriented.

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    Quote Originally Posted by Shareware View Post
    Just a couple 2D platformers on Game Maker.

    I've got a few sprites done, and some simple coding, enough to be playable, but I just suck at level mapping and I'm tired of working alone.
    I know, sucks working alone, right?
    I am working on a Beat em Up game/mod.
    It uses an Engine made for making Beat em up games, but also serves for platformers.
    My only problem is C language scripting.

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    Quote Originally Posted by Lee View Post
    Ah game maker

    My favorite thing about game maker is when an experienced coder(not a good one, an experienced one...) gets a hold of game maker and struggles to do anything because it's so object oriented.
    But when a person with NO experience (hi) gets a hold of it, it seems pretty awesome. I like it because of its simplicity.

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    She says, "live up to your first impression"
    Well, my best side was your worst invention.
    Can't you live without the attention?


    One of these days, I'm gonna listen to happier music. Just not now.

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    Quote Originally Posted by Shareware View Post
    But when a person with NO experience (hi) gets a hold of it, it seems pretty awesome. I like it because of its simplicity.
    The engine I use it's pretty simple.
    More simple than Game Maker, in my opinion.

    Quote Originally Posted by Drageuth View Post
    One of these days, I'm gonna listen to happier music. Just not now.
    I won't say anything.

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    Quote Originally Posted by king0427 View Post
    The engine I use it's pretty simple.
    More simple than Game Maker, in my opinion.
    Well, I'm pretty well acclimated to GML. The only real thing messing up my flow is my ineptitude when it comes to sloped surfaces and some animation looping problems.

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    If you tell me that jazz is happier music, I will shoot you in the face.

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    Quote Originally Posted by Shareware View Post
    Well, I'm pretty well acclimated to GML. The only real thing messing up my flow is my ineptitude when it comes to sloped surfaces and some animation looping problems.
    Oh, that.
    I haven't tried to create sloped surfaces yet.
    But looping animations isn't a problem.
    I may post a video here of my game...

    Quote Originally Posted by Drageuth View Post
    If you tell me that jazz is happier music, I will shoot you in the face.
    I didn't say anything about "pure" Jazz.
    There are other kinds of music to listen.
    Last edited by King; 13th-March-2011 at 07:32.

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    Quote Originally Posted by Shareware View Post
    But when a person with NO experience (hi) gets a hold of it, it seems pretty awesome. I like it because of its simplicity.
    I like how it teaches object oriented programming without you knowing about it.

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    Well then, you can have a peek at what I am working on:


    The video stutters a little due to the HQx2 filters.

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    Quote Originally Posted by king0427 View Post
    Oh, that.
    I haven't tried to create sloped surfaces yet.
    But looping animations isn't a problem.
    I may post a video here of my game...
    Well, getting animations to loop isn't the problem, just getting them to start the loop at the same point every time.

    Like say I make my character jump. The jump animation starts at pretty much any random point in the loop, so it looks bad.

    So I guess it's more about getting animations NOT to loop, but not exactly.

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    Quote Originally Posted by Shareware View Post
    Well, getting animations to loop isn't the problem, just getting them to start the loop at the same point every time.

    Like say I make my character jump. The jump animation starts at pretty much any random point in the loop, so it looks bad.
    Look the post above yours.

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    Quote Originally Posted by king0427 View Post
    Well then, you can have a peek at what I am working on:

    *snip*

    The video stutters a little due to the HQx2 filters.
    Looks pretty awesome, I'd actually like to play that.

    Still, dunno what to do for my problem.

    Should I post a video of one of my "alphas"?

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    Quote Originally Posted by Drageuth View Post
    If you tell me that jazz is happier music, I will shoot you in the face.
    Happy music?

    Funny, i spent like 10 minutes searching for "happy music" and couldn't find any

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    Quote Originally Posted by Shareware View Post
    Looks pretty awesome, I'd actually like to play that.

    Still, dunno what to do for my problem.

    Should I post a video of one of my "alphas"?
    Mine's really a "alpha", still haven't implemented the C language scripts.
    But yes, you could post a video of one of your "alphas".

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