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Thread: PS3 VS XBOX 360 analysis

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    I was implying that extra game content didn't take up much space, extra graphical content did. And that would also mean more manpower needed in that section, etc. There are 300+ hours long RPGs that only take up 7MB or so. Physics is also something that does not require much space.

    Room for growth is fine, totally. But I still see the BRD as not much more than Sony trying to introduce a new standard and make as much money as possible out of it, cut down on people copying games, and so on.

    Quote Originally Posted by Suikie
    Sure the math wont take too much space but the graphics for not only the act of the debris being blown up but also each individual piece of debris. I have experience in 3D and i know you cant just take one object and blow it up and have the physics react to each individual piece. Each piece must be broken up into its own object which would then require its own textures. This is what will take up so much space and whether you want to believe it or not it takes substantial disk space to do certain things like that.
    Quote Originally Posted by Suikie
    Third, i have said it many times but you are not listening... The space isnt for graphics or such but for gameplay.
    So, graphics, or gameplay? Which was it?
    Last edited by pkt-zer0; 14th-January-2006 at 16:31.

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