
Originally Posted by
Suikie
Sure the math wont take too much space but the graphics for not only the act of the debris being blown up but also each individual piece of debris. I have experience in 3D and i know you cant just take one object and blow it up and have the physics react to each individual piece. Each piece must be broken up into its own object which would then require its own textures. This is what will take up so much space and whether you want to believe it or not it takes substantial disk space to do certain things like that.