Results 1 to 15 of 3992

Thread: The Obsession-Out: Bite and don't let it go.

Threaded View

  1. #10
    Join Date
    Jul 2001
    Posts
    8,276
    Thanks
    6
    Thanked 96 Times in 22 Posts
    EP Points
    205

    Default

    Quote Originally Posted by FlavaFlave View Post
    This.

    All their games are pretty flawless on PC, and if they do have an issue the PC community seems to get around to fixing it before an official patch even shows up. I've played pretty much all of their games on 360 mainly, and didn't have too many problems really, but NV definitely had some issues. I remember falling through rocks and getting stuck and not being able to teleport and other weird shit like that.

    Skyrim though is a whole other bag of shit on PS3 from what I've heard. To this day I'm not sure if all the expansions ever got released - I know Bethesda threw in the towel at one point and basically said fuck PS3.
    PS3 Skyrim is... yeah. I don't know if they ever fixed it, but depending on how many side quests etc. you did the game could start to get really sluggish towards the end. The workaround was basically to get the main quest done ASAP and clear up whatever else you wanted afterwards. I was lucky with it and never had huge problems with it but loading did get noticeably longer towards the end.

    To be fair it's not entirely Bethesda's fault. Both the PS3 and 360 have 512MB RAM total but they handle it a little differently. The PS3 has 256MB system memory and 256MB of dedicated graphics memory. On the 360 though you have 512MB shared memory that can be split however the devs require. If say you're going to be using large textures you can cut the main memory down to 128MB and push the rest towards graphics. Or, if you're going to have a large open world that needs more system memory to keep track of stuff - like Skyrim or Fallout - you can bump that up and cut back on the graphics memory accordingly. The PS3 doesn't have that option and 256MB is really nowhere near enough for those games, so it runs out of system memory pretty quickly and starts thrashing the hard drive, which slows everything to a crawl. The games were designed for the PC and short of designing them from scratch with the PS3's limitations in mind there was never really going to be any way around it.
    Last edited by Cosmic; 20th-June-2014 at 23:21.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About Us

We are the oldest retro gaming forum on the internet. The goal of our community is the complete preservation of all retro video games. Started in 2001 as EmuParadise Forums, our community has grown over the past 18 years into one of the biggest gaming platforms on the internet.

Social